1 |
if live_call() |
2 |
return global.live_result; |
3 |
switch scene |
4 |
{ |
5 |
case 0: |
6 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
7 |
with (msg) |
8 |
{ |
9 |
message[0] = "* (Are you sure you want to# drink the acid?)" |
10 |
ch_msg = 0 |
11 |
ch[1] = "Yes" |
12 |
if (outcome == 1) |
13 |
other.scene++ |
14 |
ch[2] = "No" |
15 |
if (outcome == 2) |
16 |
{ |
17 |
instance_destroy(other) |
18 |
global.dialogue_open = false |
19 |
global.cutscene = false |
20 |
} |
21 |
} |
22 |
break |
23 |
case 1: |
24 |
audio_stop_all() |
25 |
global.sworks_flag[45] = 1 |
26 |
global.heart_battle_fighting_x = 320 |
27 |
global.heart_battle_fighting_y = 240 |
28 |
global.battle_enemy_name = "Nothing" |
29 |
obj_pl.image_alpha = 0 |
30 |
room_goto(rm_death_screen Death screen) |
31 |
break |
32 |
} |