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gml_Object_obj_steamworks_05_acid_ending_Step_0

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1
if live_call()
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    return global.live_result;
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switch scene
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{
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    case 0:
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        scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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        with (msg)
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        {
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            message[0] = "* (Are you sure you want to#  drink the acid?)"
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            ch_msg = 0
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            ch[1] = "Yes"
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            if (outcome == 1)
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                other.scene++
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            ch[2] = "No"
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            if (outcome == 2)
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            {
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                instance_destroy(other)
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                global.dialogue_open = false
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                global.cutscene = false
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            }
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        }
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        break
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    case 1:
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        audio_stop_all()
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        global.sworks_flag[45] = 1
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        global.heart_battle_fighting_x = 320
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        global.heart_battle_fighting_y = 240
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        global.battle_enemy_name = "Nothing"
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        obj_pl.image_alpha = 0
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        room_goto(rm_death_screen Death screen)
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        break
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}