| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 7 |
with (msg) |
| 8 |
{ |
| 9 |
message[0] = "* (Are you sure you want to# drink the acid?)"; |
| 10 |
ch_msg = 0; |
| 11 |
ch[1] = "Yes"; |
| 12 |
if (outcome == 1) |
| 13 |
other.scene++; |
| 14 |
ch[2] = "No"; |
| 15 |
if (outcome == 2) |
| 16 |
{ |
| 17 |
instance_destroy(other); |
| 18 |
global.dialogue_open = false; |
| 19 |
global.cutscene = false; |
| 20 |
} |
| 21 |
} |
| 22 |
break; |
| 23 |
case 1: |
| 24 |
audio_stop_all(); |
| 25 |
global.sworks_flag[45] = 1; |
| 26 |
global.heart_battle_fighting_x = 320; |
| 27 |
global.heart_battle_fighting_y = 240; |
| 28 |
global.battle_enemy_name = "Nothing"; |
| 29 |
obj_pl.image_alpha = 0; |
| 30 |
room_goto(rm_death_screen Death screen); |
| 31 |
break; |
| 32 |
} |