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gml_Object_obj_steamworks_05b_chute_Step_0

(view raw script w/o annotations or w/e)
1
if (scr_interact
scr_interact

function scr_interact() //gml_Script_scr_interact { if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state) { var pl_dir = obj_pl.direction var pl_x = 0 var pl_y = 0 var check_distance_x = 0 var check_distance_y = 0 switch pl_dir { case 0: pl_x = obj_pl.bbox_right pl_y = obj_pl.bbox_top + 1 check_distance_x = 20 break case 180: pl_x = obj_pl.bbox_left pl_y = obj_pl.bbox_top + 1 check_distance_x = -20 break case 90: pl_x = obj_pl.x pl_y = obj_pl.bbox_top check_distance_y = -20 break case 270: pl_x = obj_pl.x pl_y = obj_pl.bbox_bottom check_distance_y = 20 break } if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false) return true; } }
() && keyboard_multicheck_pressed(0))
2
{
3
    if (waiter == 0)
4
    {
5
        scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() //gml_Script_scr_cutscene_start { global.cutscene = true obj_pl.state = gml_Script_scr_frozen_state obj_pl.image_index = 0 obj_pl.image_speed = 0 }
()
6
        waiter = 1
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    }
8
}
9
if (waiter == 1)
10
{
11
    if (global.sworks_flag[31] == 0)
12
    {
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        scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
14
        with (msg)
15
        {
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            message[0] = "* (The chute is clogged with#  strange-looking plants.)"
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            if (global.route == 3)
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                message[0] = "* (It's clogged.)"
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        }
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        waiter = 0
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        global.cutscene = false
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    }
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    else
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    {
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        scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
26
        with (msg)
27
        {
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            message[0] = "* (Climb to the top?)"
29
            ch[1] = "Yes"
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            ch[2] = "No"
31
            ch_msg = 0
32
            if (outcome == 1)
33
            {
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                other.scene = 1
35
                other.waiter = 0
36
            }
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            if (outcome == 2)
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            {
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                other.waiter = 0
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                scr_cutscene_end
scr_cutscene_end

function scr_cutscene_end() //gml_Script_scr_cutscene_end { global.cutscene = false obj_pl.alarm[0] = 1 }
()
41
            }
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        }
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    }
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}
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if (scene == 1)
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{
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    instance_create(0, 0, obj_steamworks_chute_travel_effect)
48
    cutscene_change_room(206, 150, 148, 0.1)
49
}