1 |
switch scene |
2 |
{ |
3 |
case 0: |
4 |
if (obj_pl.x <= 90) |
5 |
cutscene_advance() |
6 |
break |
7 |
case 1: |
8 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
9 |
cutscene_advance() |
10 |
break |
11 |
case 2: |
12 |
cutscene_sfx_play(snd_success, 1) |
13 |
break |
14 |
case 3: |
15 |
cutscene_instance_create(obj_pl.x, obj_pl.y, obj_player_npc) |
16 |
break |
17 |
case 4: |
18 |
cutscene_npc_walk(1168, 80, 105, 3, "x", "up") |
19 |
break |
20 |
case 5: |
21 |
cutscene_wait(0.5) |
22 |
break |
23 |
case 6: |
24 |
with (obj_steamworks_07_lever) |
25 |
{ |
26 |
image_speed = (1/3) |
27 |
audio_play_sound(snd_switch, 1, 0) |
28 |
} |
29 |
with (obj_steamworks_steam_blaster) |
30 |
instance_destroy() |
31 |
cutscene_advance() |
32 |
break |
33 |
case 7: |
34 |
if (obj_steamworks_07_lever.image_speed == 0) |
35 |
cutscene_advance() |
36 |
break |
37 |
case 8: |
38 |
cutscene_wait(1) |
39 |
break |
40 |
case 9: |
41 |
global.sworks_flag[8] = 1 |
42 |
cutscene_end() |
43 |
break |
44 |
} |