Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_steamworks_07_controller_old_Step_0

(view raw script w/o annotations or w/e)
1
switch scene
2
{
3
    case 0:
4
        if (obj_pl.x < 790)
5
        {
6
            scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() //gml_Script_scr_cutscene_start { global.cutscene = true obj_pl.state = gml_Script_scr_frozen_state obj_pl.image_index = 0 obj_pl.image_speed = 0 }
()
7
            global.sworks_flag[8] = 1
8
            cutscene_advance()
9
        }
10
        break
11
    case 1:
12
        cutscene_follower_into_actor()
13
        global.party_member = -4
14
        break
15
    case 2:
16
        cutscene_npc_direction(obj_ceroba_npc, "left")
17
        break
18
    case 3:
19
        cutscene_dialogue()
20
        with (msg)
21
        {
22
            talker[0] = 1161
23
            message[0] = "* What luck."
24
            message[1] = "* Turn the power on and#  the whole facility goes#  insane!"
25
            message[2] = "* Since you're now the#  leader and all... "
26
            message[3] = "* How'bout you run ahead#  and turn this steam off?"
27
            message[4] = "* I think I see a switch#  over there so no#  problem, right?"
28
            message[5] = "* Don't worry, I'll catch#  up."
29
            prt[0] = 382
30
            prt[1] = 382
31
            prt[2] = 377
32
            prt[3] = 370
33
            prt[4] = 372
34
            prt[5] = 395
35
        }
36
        break
37
    case 4:
38
        cutscene_wait(0.5)
39
        break
40
    case 5:
41
        cutscene_npc_walk(actor_follower, 780, 120, 3, "x", "down")
42
        break
43
    case 6:
44
        scr_cutscene_end
scr_cutscene_end

function scr_cutscene_end() //gml_Script_scr_cutscene_end { global.cutscene = false obj_pl.alarm[0] = 1 }
()
45
        cutscene_advance()
46
        break
47
    case 7:
48
        if (obj_ceroba_npc.interact == true)
49
        {
50
            scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
51
            with (msg)
52
            {
53
                talker[0] = 1161
54
                message[0] = "* I know you're skilled#  enough for this small#  task."
55
                message[1] = "* Go on."
56
                prt[0] = 395
57
                prt[1] = 372
58
            }
59
        }
60
        if (obj_pl.x <= 90)
61
            cutscene_advance()
62
        break
63
    case 8:
64
        scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() //gml_Script_scr_cutscene_start { global.cutscene = true obj_pl.state = gml_Script_scr_frozen_state obj_pl.image_index = 0 obj_pl.image_speed = 0 }
()
65
        cutscene_advance()
66
        break
67
    case 9:
68
        cutscene_sfx_play(snd_success, 1)
69
        break
70
    case 10:
71
        cutscene_instance_create(obj_pl.x, obj_pl.y, obj_player_npc)
72
        break
73
    case 11:
74
        cutscene_npc_walk(1168, 70, 125, 3, "x", "up")
75
        break
76
    case 12:
77
        cutscene_wait(0.5)
78
        break
79
    case 13:
80
        with (obj_steamworks_07_lever)
81
        {
82
            image_speed = (1/3)
83
            audio_play_sound(snd_switch, 1, 0)
84
        }
85
        with (obj_steamworks_steam_blaster)
86
            instance_destroy()
87
        cutscene_advance()
88
        break
89
    case 14:
90
        if (obj_steamworks_07_lever.image_speed == 0)
91
            cutscene_advance()
92
        break
93
    case 15:
94
        cutscene_wait(1)
95
        break
96
    case 16:
97
        cutscene_npc_direction(obj_player_npc, "right")
98
        break
99
    case 17:
100
        instance_destroy(obj_player_npc)
101
        cutscene_advance()
102
        break
103
    case 18:
104
        obj_ceroba_npc.x = 380
105
        obj_ceroba_npc.y = 240
106
        cutscene_advance()
107
        break
108
    case 19:
109
        cutscene_npc_set_sprites(obj_ceroba_npc, 81, 80, 78, 79, 61, 65, 60, 63)
110
        break
111
    case 20:
112
        cutscene_npc_walk(1161, 170, 240, 4, "x", "left", false, 170, obj_pl.y, (obj_pl.x + 20), obj_pl.y)
113
        break
114
    case 21:
115
        cutscene_dialogue()
116
        with (msg)
117
        {
118
            talker[0] = 1161
119
            message[0] = "* See? No sweat."
120
            prt[0] = 395
121
        }
122
        break
123
    case 22:
124
        global.party_member = 1171
125
        actor_follower = 1161
126
        cutscene_actor_into_follower()
127
        break
128
    case 23:
129
        global.sworks_flag[8] = 2
130
        cutscene_end()
131
        break
132
}