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gml_Object_obj_steamworks_13_axis_door_Create_0

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1
scene = 0
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cutscene_timer = 0
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if (global.route != 2)
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{
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    if (global.sworks_flag[6] == 0)
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        scene = 6
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}
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if (global.sworks_flag[6] == 1)
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    obj_pl.direction = 270