| 1 |
with (obj_robuild_parent) |
| 2 |
{ |
| 3 |
if (robot_item_is_carried == true) |
| 4 |
exit; |
| 5 |
} |
| 6 |
if (global.sworks_flag[6] == 0) |
| 7 |
{ |
| 8 |
switch (scene) |
| 9 |
{ |
| 10 |
case 0: |
| 11 |
if (place_meeting(x, y, obj_pl)) |
| 12 |
{ |
| 13 |
obj_pl.direction = 180; |
| 14 |
scr_cutscene_start(); |
| 15 |
cutscene_advance(); |
| 16 |
if (global.route == 2) |
| 17 |
obj_ceroba_npc.npc_direction = "right"; |
| 18 |
} |
| 19 |
break; |
| 20 |
case 1: |
| 21 |
cutscene_dialogue(); |
| 22 |
with (msg) |
| 23 |
{ |
| 24 |
talker[0] = 1161; |
| 25 |
message[0] = "* Hold on! That's far too# easy of an escape."; |
| 26 |
message[1] = "* Don't be reckless,# we'll find another way# out."; |
| 27 |
prt[0] = 381; |
| 28 |
prt[1] = 377; |
| 29 |
} |
| 30 |
break; |
| 31 |
case 2: |
| 32 |
obj_ceroba_npc.npc_direction = "down"; |
| 33 |
cutscene_advance(); |
| 34 |
break; |
| 35 |
case 3: |
| 36 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
| 37 |
break; |
| 38 |
case 4: |
| 39 |
cutscene_npc_walk_relative(1168, 0, 40, 3, "y", "down"); |
| 40 |
break; |
| 41 |
case 5: |
| 42 |
with (obj_player_npc) |
| 43 |
{ |
| 44 |
if (!place_free(x, y)) |
| 45 |
{ |
| 46 |
other.scene = 4; |
| 47 |
exit; |
| 48 |
} |
| 49 |
} |
| 50 |
instance_destroy(obj_player_npc); |
| 51 |
scr_cutscene_end(); |
| 52 |
cutscene_advance(); |
| 53 |
break; |
| 54 |
case 6: |
| 55 |
if (place_meeting(x, y, obj_pl)) |
| 56 |
{ |
| 57 |
scr_cutscene_start(); |
| 58 |
cutscene_change_room(161, 160, 280, 0.1); |
| 59 |
} |
| 60 |
break; |
| 61 |
} |
| 62 |
} |
| 63 |
if (global.sworks_flag[6] == 1) |
| 64 |
{ |
| 65 |
switch (scene) |
| 66 |
{ |
| 67 |
case 0: |
| 68 |
cutscene_wait(1); |
| 69 |
break; |
| 70 |
case 1: |
| 71 |
if (global.route != 2) |
| 72 |
{ |
| 73 |
global.sworks_flag[6] = 2; |
| 74 |
scr_cutscene_end(); |
| 75 |
scene = 0; |
| 76 |
exit; |
| 77 |
} |
| 78 |
obj_ceroba_npc.npc_direction_hold = "down"; |
| 79 |
obj_ceroba_npc.npc_direction = "right"; |
| 80 |
cutscene_dialogue(); |
| 81 |
with (msg) |
| 82 |
{ |
| 83 |
talker[0] = 1161; |
| 84 |
message[0] = "* Wow, he caught you.# Shocker."; |
| 85 |
prt[0] = 384; |
| 86 |
} |
| 87 |
break; |
| 88 |
case 2: |
| 89 |
global.sworks_flag[6] = 2; |
| 90 |
scr_cutscene_end(); |
| 91 |
scene = 0; |
| 92 |
break; |
| 93 |
} |
| 94 |
} |
| 95 |
if (global.sworks_flag[6] == 2) |
| 96 |
{ |
| 97 |
if (place_meeting(x, y, obj_pl)) |
| 98 |
{ |
| 99 |
scr_cutscene_start(); |
| 100 |
cutscene_change_room(161, 160, 280, 0.1); |
| 101 |
} |
| 102 |
} |
| 103 |
if (global.sworks_flag[6] == 3) |
| 104 |
{ |
| 105 |
switch (scene) |
| 106 |
{ |
| 107 |
case 0: |
| 108 |
cutscene_wait(1); |
| 109 |
break; |
| 110 |
case 1: |
| 111 |
if (global.route != 2) |
| 112 |
{ |
| 113 |
global.sworks_flag[6] = 4; |
| 114 |
scr_cutscene_end(); |
| 115 |
scene = 0; |
| 116 |
exit; |
| 117 |
} |
| 118 |
obj_ceroba_npc.npc_direction_hold = "down"; |
| 119 |
obj_ceroba_npc.npc_direction = "right"; |
| 120 |
cutscene_dialogue(); |
| 121 |
with (msg) |
| 122 |
{ |
| 123 |
talker[0] = 1161; |
| 124 |
message[0] = "* What are you trying to# accomplish?"; |
| 125 |
message[1] = "* Come on, stick to the# plan!"; |
| 126 |
prt[0] = 366; |
| 127 |
prt[1] = 368; |
| 128 |
} |
| 129 |
break; |
| 130 |
case 2: |
| 131 |
global.sworks_flag[6] = 4; |
| 132 |
scr_cutscene_end(); |
| 133 |
scene = 0; |
| 134 |
break; |
| 135 |
} |
| 136 |
} |
| 137 |
if (global.sworks_flag[6] == 4) |
| 138 |
{ |
| 139 |
switch (scene) |
| 140 |
{ |
| 141 |
case 0: |
| 142 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0)) |
| 143 |
{ |
| 144 |
scr_cutscene_start(); |
| 145 |
cutscene_advance(); |
| 146 |
} |
| 147 |
break; |
| 148 |
case 1: |
| 149 |
cutscene_sfx_play(364, 1); |
| 150 |
break; |
| 151 |
case 2: |
| 152 |
cutscene_wait(1); |
| 153 |
break; |
| 154 |
case 3: |
| 155 |
cutscene_dialogue(); |
| 156 |
with (msg) |
| 157 |
message[0] = "* (The door is locked.)"; |
| 158 |
break; |
| 159 |
case 4: |
| 160 |
cutscene_advance(); |
| 161 |
break; |
| 162 |
case 5: |
| 163 |
if (global.party_member != -4) |
| 164 |
{ |
| 165 |
cutscene_advance(7); |
| 166 |
exit; |
| 167 |
} |
| 168 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
| 169 |
break; |
| 170 |
case 6: |
| 171 |
cutscene_npc_walk_relative(1168, 0, 40, 3, "y", "down"); |
| 172 |
break; |
| 173 |
case 7: |
| 174 |
with (obj_player_npc) |
| 175 |
{ |
| 176 |
if (!place_free(x, y)) |
| 177 |
{ |
| 178 |
other.scene = 6; |
| 179 |
exit; |
| 180 |
} |
| 181 |
} |
| 182 |
instance_destroy(obj_player_npc); |
| 183 |
scr_cutscene_end(); |
| 184 |
cutscene_advance(0); |
| 185 |
break; |
| 186 |
} |
| 187 |
} |