1 |
if live_call() |
2 |
return global.live_result; |
3 |
if (global.sworks_flag[3] >= 1) |
4 |
{ |
5 |
instance_destroy() |
6 |
return; |
7 |
} |
8 |
scene = 0 |
9 |
cutscene_timer = 0 |
10 |
instance_create(190, obj_pl.y, obj_flowey_npc) |
11 |
instance_create(105, 155, obj_steamworks_13_vines) |
12 |
obj_flowey_npc.action_sprite = true |
13 |
obj_flowey_npc.image_alpha = 0 |
14 |
obj_flowey_npc.image_speed = 0 |
15 |
obj_flowey_npc.sprite_index = spr_floweyrise |
16 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc) |
17 |
obj_pl.image_alpha = 0 |
18 |
obj_pl.x = 104 |
19 |
obj_pl.y = 152 |
20 |
obj_player_npc.action_sprite = true |
21 |
obj_player_npc.image_speed = 0 |
22 |
obj_player_npc.sprite_index = spr_pl_right |
23 |
obj_player_npc.image_angle = 90 |
24 |
scr_camera_movescr_camera_movefunction scr_camera_move(argument0, argument1, argument2) //gml_Script_scr_camera_move
{
if (!instance_exists(obj_camera))
{
instance_create(__view_get((9 << 0), 0).x, __view_get((9 << 0), 0).y, obj_camera)
__view_set((9 << 0), 0, 1120)
}
else
{
obj_camera.x = __view_get((9 << 0), 0).x
obj_camera.y = __view_get((9 << 0), 0).y
__view_set((9 << 0), 0, 1120)
}
obj_camera.move = true
obj_camera.xx = argument0
obj_camera.yy = argument1
obj_camera.spd = argument2
if (abs(argument0 - obj_camera.x) <= argument2 && abs(argument1 - obj_camera.y) <= argument2)
return true;
else
return false;
} (104, 155, 999) |
25 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |