1 |
if (scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () && keyboard_multicheck_pressed(0)) |
2 |
{ |
3 |
if (global.sworks_flag[3] < 2 && global.route == 2) |
4 |
{ |
5 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
6 |
with (msg) |
7 |
message[0] = "* (The vent has a few loose# screws.)" |
8 |
} |
9 |
else |
10 |
{ |
11 |
global.cutscene = true |
12 |
scene = 1 |
13 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
14 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
15 |
with (msg) |
16 |
{ |
17 |
message[0] = "* (The vent has a few loose# screws.)" |
18 |
message[1] = "* (You finagle it open.)" |
19 |
} |
20 |
} |
21 |
} |
22 |
if (scene == 1) |
23 |
{ |
24 |
if global.dialogue_open |
25 |
return; |
26 |
if (image_speed == 0) |
27 |
{ |
28 |
audio_play_sound(snd_steamworks_13_vent, 20, 0) |
29 |
image_speed = (1/3) |
30 |
} |
31 |
if (image_index >= (image_number - 1)) |
32 |
{ |
33 |
image_speed = 0 |
34 |
image_index = image_number - 1 |
35 |
scene = 2 |
36 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out
{
var snd = argument0
var fade_len = argument1
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len)
if instance_exists(obj_audio_fade_helper)
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd
} (obj_radio.current_song, 500) |
37 |
} |
38 |
} |
39 |
if (scene == 2) |
40 |
cutscene_wait(0.5) |
41 |
if (scene == 3) |
42 |
scr_change_roomscr_change_roomfunction scr_change_room(argument0, argument1, argument2) //gml_Script_scr_change_room
{
if (!instance_exists(obj_transition))
{
trn = instance_create(x, y, obj_transition)
trn.newRoom = argument0
if instance_exists(obj_pl)
{
trn.xx = argument1
trn.yy = argument2
}
}
} (162, 220, 120) |