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gml_Object_obj_steamworks_21_controller_Alarm_0

(view raw script w/o annotations or w/e)
1
if (scene < 13)
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{
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    with (obj_axis_npc)
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    {
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        action_sprite = false
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        if (abs(y - obj_pl.y) < 20)
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        {
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            if (obj_pl.x < x)
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                npc_direction = "left"
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            else if (obj_pl.x > x)
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                npc_direction = "right"
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        }
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        else if (obj_pl.y > y)
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            npc_direction = "down"
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        else if (obj_pl.y < y)
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            npc_direction = "up"
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    }
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    scr_audio_fade_out
scr_audio_fade_out

function scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out { var snd = argument0 var fade_len = argument1 if (!audio_is_playing(snd)) return false; audio_sound_gain(snd, 0, fade_len) if instance_exists(obj_audio_fade_helper) { with (obj_audio_fade_helper) { if (audio_to_fade == snd) return false; } } with (instance_create(0, 0, obj_audio_fade_helper)) audio_to_fade = snd }
(event_music, 300)
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    scene = 45
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}