| 1 | if (scene < 13) |
| 2 | { |
| 3 | with (obj_axis_npc) |
| 4 | { |
| 5 | action_sprite = false; |
| 6 | if (abs(y - obj_pl.y) < 20) |
| 7 | { |
| 8 | if (obj_pl.x < x) |
| 9 | npc_direction = "left"; |
| 10 | else if (obj_pl.x > x) |
| 11 | npc_direction = "right"; |
| 12 | } |
| 13 | else if (obj_pl.y > y) |
| 14 | { |
| 15 | npc_direction = "down"; |
| 16 | } |
| 17 | else if (obj_pl.y < y) |
| 18 | { |
| 19 | npc_direction = "up"; |
| 20 | } |
| 21 | } |
| 22 | scr_audio_fade_out |
| 23 | scene = 45; |
| 24 | } |