if (obj_pl.x > 1860)
{
state = "idle"
image_speed = 0
ball_spawn_noloop = false
alarm[0] = throw_intervalalarm[0]if (obj_pl.x > 1860) { state = "idle" image_speed = 0 ball_spawn_noloop = false alarm[0] = throw_interval } else state = "throw"
}
else
state = "throw"