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gml_Object_obj_steamworks_22_axis_throwing_Alarm_0

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if (obj_pl.x > 1860)
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{
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    state = "idle"
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    image_speed = 0
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    ball_spawn_noloop = false
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    alarm[0] = throw_interval
alarm[0]

if (obj_pl.x > 1860) { state = "idle" image_speed = 0 ball_spawn_noloop = false alarm[0] = throw_interval } else state = "throw"
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}
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else
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    state = "throw"