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gml_Object_obj_steamworks_22_axis_throwing_Alarm_0

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if (obj_pl.x > 1860)
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{
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    state = "idle";
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    image_speed = 0;
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    ball_spawn_noloop = false;
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    alarm[0] = throw_interval;
gml_Object_obj_steamworks_22_axis_throwing_Alarm_0.gml

if (obj_pl.x > 1860) { state = "idle"; image_speed = 0; ball_spawn_noloop = false; alarm[0] = throw_interval; } else { state = "throw"; }
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}
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else
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{
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    state = "throw";
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}