1 |
scene = 0 |
2 |
cutscene_timer = 0 |
3 |
cutscene_music = -4 |
4 |
if (global.sworks_flag[13] == 1) |
5 |
{ |
6 |
layer_set_visible("asset_glass_panel", false) |
7 |
instance_create_depth(obj_pl.x, 90, (layer_get_depth("tiles_outside") - 50), obj_steamworks_22_axis_throwing) |
8 |
instance_create(obj_pl.x, obj_pl.y, obj_camera) |
9 |
cutscene_music = 627 |
10 |
scene = 13 |
11 |
} |
12 |
else if (global.sworks_flag[13] == 2) |
13 |
{ |
14 |
layer_set_visible("asset_glass_panel", false) |
15 |
layer_set_visible("rubble", false) |
16 |
instance_destroy() |
17 |
return; |
18 |
} |
19 |
depth = -100 |