| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
cutscene_wait(1); |
| 7 |
break; |
| 8 |
case 1: |
| 9 |
obj_dialogue_box_battle_transformation_any.battle_box_resize_midfight = true; |
| 10 |
scene++; |
| 11 |
break; |
| 12 |
case 2: |
| 13 |
if (obj_dialogue_box_battle_transformation_any.battle_box_resize_midfight == false) |
| 14 |
cutscene_advance(); |
| 15 |
break; |
| 16 |
case 3: |
| 17 |
scr_text_battle(); |
| 18 |
with (msg) |
| 19 |
{ |
| 20 |
sndfnt = 108; |
| 21 |
message[0] = "* Ack!"; |
| 22 |
message[1] = "* I'm stuck, Clover!"; |
| 23 |
message[2] = "* We need to find a way# out of this! Fast!"; |
| 24 |
prt[0] = 366; |
| 25 |
prt[1] = 368; |
| 26 |
prt[2] = 366; |
| 27 |
} |
| 28 |
if (!global.dialogue_open) |
| 29 |
cutscene_advance(); |
| 30 |
break; |
| 31 |
case 4: |
| 32 |
instance_destroy(); |
| 33 |
with (obj_dialogue_box_battle_transformation_any) |
| 34 |
event_user(0); |
| 35 |
break; |
| 36 |
} |