1 |
if (scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () && keyboard_multicheck_pressed(0) && scene == 0) |
2 |
{ |
3 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
4 |
scene = 1 |
5 |
} |
6 |
switch scene |
7 |
{ |
8 |
case 1: |
9 |
if (global.sworks_flag[23] == 0 && global.party_member != -4) |
10 |
cutscene_advance() |
11 |
else |
12 |
{ |
13 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
14 |
with (msg) |
15 |
message[0] = "* (An empty elevator# shaft lies before you.)" |
16 |
global.cutscene = false |
17 |
scene = 0 |
18 |
} |
19 |
break |
20 |
case 2: |
21 |
if (image_speed == 0) |
22 |
{ |
23 |
image_speed = 1 |
24 |
audio_play_sound(snd_sliding_door_open, 1, 0) |
25 |
} |
26 |
if (image_index >= (image_number - 1)) |
27 |
{ |
28 |
image_speed = 0 |
29 |
cutscene_advance() |
30 |
} |
31 |
break |
32 |
case 3: |
33 |
cutscene_dialogue() |
34 |
with (msg) |
35 |
{ |
36 |
sndfnt_array[0] = 391 |
37 |
sndfnt_array[1] = 108 |
38 |
message[0] = "* (An empty elevator# shaft lies before you.)" |
39 |
message[1] = "* Well then..." |
40 |
message[2] = "* \"Convenience\" was never# in today's dictionary# anyway." |
41 |
message[3] = "* Gotta be a staircase# closeby." |
42 |
prt[1] = 377 |
43 |
prt[2] = 370 |
44 |
prt[3] = 370 |
45 |
} |
46 |
break |
47 |
case 4: |
48 |
scr_cutscene_end() |
49 |
global.sworks_flag[23] = 1 |
50 |
scene = 0 |
51 |
break |
52 |
} |