1 |
if live_call() |
2 |
return global.live_result; |
3 |
if (global.sworks_flag[28] >= 2) |
4 |
{ |
5 |
if (scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () && keyboard_multicheck_pressed(0)) |
6 |
{ |
7 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
8 |
with (msg) |
9 |
{ |
10 |
message[0] = "* (You hear the whirring of# cooling fans inside the hot# console.) " |
11 |
message[1] = "* (Best leave it be.)" |
12 |
} |
13 |
} |
14 |
return; |
15 |
} |
16 |
switch scene |
17 |
{ |
18 |
case -12: |
19 |
if (obj_pl.x < 440) |
20 |
{ |
21 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
22 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc) |
23 |
cutscene_follower_into_actor() |
24 |
with (obj_shadow_master) |
25 |
{ |
26 |
event_perform(ev_alarm, 0) |
27 |
reverse = true |
28 |
} |
29 |
} |
30 |
break |
31 |
case -11: |
32 |
audio_play_sound(snd_encounter, 1, 0) |
33 |
instance_create(obj_ceroba_npc.x, (obj_ceroba_npc.y - 40), obj_cutscene_ex) |
34 |
cutscene_advance() |
35 |
break |
36 |
case -10: |
37 |
if cutscene_wait(1) |
38 |
instance_destroy(obj_cutscene_ex) |
39 |
break |
40 |
case -9: |
41 |
cutscene_npc_walk(1161, 360, 200, 4, "x", "up") |
42 |
break |
43 |
case -8: |
44 |
cutscene_wait(1) |
45 |
break |
46 |
case -7: |
47 |
cutscene_npc_direction(obj_ceroba_npc, "right") |
48 |
break |
49 |
case -6: |
50 |
cutscene_dialogue() |
51 |
with (msg) |
52 |
{ |
53 |
talker[0] = 1161 |
54 |
message[0] = "* Whoa..." |
55 |
message[1] = "* I'm guessing this is our# ticket out of here." |
56 |
prt[0] = 393 |
57 |
prt[1] = 377 |
58 |
} |
59 |
break |
60 |
case -5: |
61 |
cutscene_camera_move(290, 160, 3, true) |
62 |
scene = -4 |
63 |
break |
64 |
case -4: |
65 |
cutscene_npc_walk(1161, 290, 160, 3, "x", "up") |
66 |
cutscene_npc_walk(1168, 320, 180, 3, "x", "up") |
67 |
scene = -3 |
68 |
break |
69 |
case -3: |
70 |
if (obj_ceroba_npc.npc_arrived && obj_player_npc.npc_arrived) |
71 |
cutscene_wait(1) |
72 |
break |
73 |
case -2: |
74 |
cutscene_dialogue() |
75 |
with (msg) |
76 |
{ |
77 |
talker[0] = 1161 |
78 |
message[0] = "* Just have to... uh..." |
79 |
message[1] = "* Why don't you take a# stab at it?" |
80 |
message[2] = "* Technology and I don't# exactly mix well." |
81 |
prt[0] = 371 |
82 |
prt[1] = 370 |
83 |
prt[2] = 377 |
84 |
if (message_current == 1) |
85 |
obj_ceroba_npc.npc_direction = "down" |
86 |
} |
87 |
break |
88 |
case -1: |
89 |
if (cutscene_npc_walk(1161, obj_player_npc.x, (obj_player_npc.y + 20), 3, "y", "up") && cutscene_camera_move(obj_player_npc.x, obj_player_npc.y, 2, true)) |
90 |
{ |
91 |
instance_destroy(obj_player_npc) |
92 |
cutscene_actor_into_follower() |
93 |
cutscene_camera_reset(true) |
94 |
scene = 0 |
95 |
scr_cutscene_end() |
96 |
global.sworks_flag[28] = 1 |
97 |
} |
98 |
else |
99 |
scene = -1 |
100 |
break |
101 |
case 0: |
102 |
if (scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () && keyboard_multicheck_pressed(0)) |
103 |
{ |
104 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
105 |
cutscene_advance() |
106 |
} |
107 |
break |
108 |
case 1: |
109 |
cutscene_dialogue() |
110 |
with (msg) |
111 |
{ |
112 |
message[0] = "* (A daunting array of screens# and buttons lie before you.)" |
113 |
message[1] = "* (You press one of the# buttons.)" |
114 |
} |
115 |
break |
116 |
case 2: |
117 |
cutscene_sfx_play(snd_beep, 1) |
118 |
break |
119 |
case 3: |
120 |
cutscene_wait(1) |
121 |
break |
122 |
case 4: |
123 |
if (!instance_exists(obj_dialogue_steamworks_33)) |
124 |
{ |
125 |
msg = instance_create_depth(0, 0, -9999, obj_dialogue_steamworks_33) |
126 |
msg.draw_alpha = 0 |
127 |
} |
128 |
with (msg) |
129 |
{ |
130 |
ch_msg = 2 |
131 |
ch[1] = "Info" |
132 |
ch[2] = "Docs" |
133 |
ch[3] = "Pictures" |
134 |
ch[4] = "Games" |
135 |
ch[5] = "Settings" |
136 |
message[0] = "* Robotics Control Status:# Functioning at 78%." |
137 |
message[1] = "* Awaiting input . . ." |
138 |
message[2] = "* MAIN DIRECTORY:" |
139 |
switch outcome |
140 |
{ |
141 |
case 1: |
142 |
message[3] = "* Steamworks Station R# System" |
143 |
message[4] = "* OS Delta - Version 1.4 -# Installed X/X/20XX" |
144 |
message[5] = "* Processor - Ultra McTurbo# Core 180 - 0.5GHz" |
145 |
message[6] = "* Installed Physical Memory -# 500 MB" |
146 |
message[7] = "* Graphics Card - ERROR" |
147 |
break |
148 |
case 2: |
149 |
message[3] = "* ERROR - Information# classified." |
150 |
break |
151 |
case 3: |
152 |
message[3] = "* Loading . . ." |
153 |
message[4] = "* Estimated time remaining:# 9 hours . . ." |
154 |
break |
155 |
case 4: |
156 |
message[3] = "* Loading . . ." |
157 |
message[4] = "* Feature BLOCKED." |
158 |
message[5] = "* Custom message: Trying to# play video games on# the job? " |
159 |
message[6] = "* Please report to the head# office. We have a# pink-colored gift for you." |
160 |
break |
161 |
case 5: |
162 |
message_reset = true |
163 |
other.scene = 5 |
164 |
break |
165 |
} |
166 |
|
167 |
} |
168 |
if (!global.dialogue_open) |
169 |
{ |
170 |
msg.message_reset = true |
171 |
cutscene_advance(4) |
172 |
return true; |
173 |
} |
174 |
break |
175 |
case 5: |
176 |
with (msg) |
177 |
{ |
178 |
ch_msg = 0 |
179 |
ch[1] = "Emergency Shutdown" |
180 |
ch[2] = "Back" |
181 |
message[0] = "* Select your option." |
182 |
switch outcome |
183 |
{ |
184 |
case 1: |
185 |
other.scene = 6 |
186 |
message_reset = true |
187 |
break |
188 |
case 2: |
189 |
other.scene = 4 |
190 |
message_reset = true |
191 |
break |
192 |
} |
193 |
|
194 |
} |
195 |
break |
196 |
case 6: |
197 |
with (msg) |
198 |
{ |
199 |
ch_msg = 0 |
200 |
ch[1] = "Yes" |
201 |
ch[2] = "No" |
202 |
message[0] = "* Shut down all helper bots# within the vicinity?" |
203 |
switch outcome |
204 |
{ |
205 |
case 1: |
206 |
message[1] = "* Attempting shut down . . ." |
207 |
message[2] = "* . . ." |
208 |
message[3] = "* ERROR: Could not complete# task." |
209 |
message[4] = "* . . ." |
210 |
message[5] = "* Just kidding ;)" |
211 |
message[6] = "* Emergency shutdown# complete." |
212 |
other.scene = 7 |
213 |
break |
214 |
case 2: |
215 |
message[1] = "* Why did you select this# option then?" |
216 |
break |
217 |
} |
218 |
|
219 |
} |
220 |
if (!global.dialogue_open) |
221 |
{ |
222 |
msg.message_reset = true |
223 |
cutscene_advance(5) |
224 |
} |
225 |
break |
226 |
case 7: |
227 |
if global.dialogue_open |
228 |
return; |
229 |
msg.message_reset = true |
230 |
msg.fade_out = true |
231 |
cutscene_advance() |
232 |
break |
233 |
case 8: |
234 |
if instance_exists(obj_dialogue_steamworks_33) |
235 |
return; |
236 |
cutscene_advance() |
237 |
break |
238 |
case 9: |
239 |
cutscene_wait(0.5) |
240 |
break |
241 |
case 10: |
242 |
obj_steamworks_33_bridge.active = true |
243 |
obj_pl.direction = 180 |
244 |
audio_sound_gain(obj_radio.current_song, 0, 500) |
245 |
cutscene_follower_into_actor() |
246 |
break |
247 |
case 11: |
248 |
cutscene_npc_direction(obj_ceroba_npc, "left") |
249 |
break |
250 |
case 12: |
251 |
if (obj_steamworks_33_bridge.active == false) |
252 |
cutscene_advance() |
253 |
break |
254 |
case 13: |
255 |
audio_sound_gain(obj_radio.current_song, 1, 500) |
256 |
cutscene_advance() |
257 |
break |
258 |
case 14: |
259 |
cutscene_npc_walk(1161, 210, 190, 3, "y", "left") |
260 |
break |
261 |
case 15: |
262 |
cutscene_dialogue() |
263 |
with (msg) |
264 |
{ |
265 |
talker[0] = 1161 |
266 |
message[0] = "* I hope that worked." |
267 |
message[1] = "* It's unfortunate Axis# had to end up this way." |
268 |
message[2] = "* Maybe I should..." |
269 |
message[3] = "* No." |
270 |
message[4] = "* I wish Chujin's project# could thrive but a line# had to be drawn." |
271 |
message[5] = "* Can't dwell in the past# any longer." |
272 |
message[6] = "* Let's go." |
273 |
prt[0] = 377 |
274 |
prt[1] = 371 |
275 |
prt[2] = 394 |
276 |
prt[3] = 377 |
277 |
prt[4] = 371 |
278 |
prt[5] = 371 |
279 |
prt[6] = 370 |
280 |
if (message_current == 1) |
281 |
obj_ceroba_npc.npc_direction = "up" |
282 |
if (message_current == 4) |
283 |
obj_ceroba_npc.npc_direction = "left" |
284 |
} |
285 |
break |
286 |
case 16: |
287 |
if cutscene_npc_walk(1161, (obj_pl.x + 20), obj_pl.y, 3, "y", "left") |
288 |
{ |
289 |
cutscene_actor_into_follower() |
290 |
scene = 17 |
291 |
} |
292 |
break |
293 |
case 17: |
294 |
scr_cutscene_end() |
295 |
cutscene_advance() |
296 |
instance_destroy(105663) |
297 |
ds_list_clear(global.encounter_list) |
298 |
global.sworks_flag[28] = 2 |
299 |
break |
300 |
} |