1 |
switch scene |
2 |
{ |
3 |
case 0: |
4 |
cutscene_wait(0.75) |
5 |
break |
6 |
case 1: |
7 |
cutscene_sfx_play(snd_undertale_explosion, 1) |
8 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle() //gml_Script_scr_screenshake_battle
{
instance_destroy(obj_screenshake_battle)
var screenshake = instance_create(0, 0, obj_screenshake_battle)
battle_screenshake_duration = argument[0]
battle_screenshake_intensity = argument[1]
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration
} (20, 2) |
9 |
break |
10 |
case 2: |
11 |
cutscene_wait(1.5) |
12 |
break |
13 |
case 3: |
14 |
obj_dialogue_box_battle_transformation_any.battle_box_resize_midfight = true |
15 |
scene++ |
16 |
break |
17 |
case 4: |
18 |
if (obj_dialogue_box_battle_transformation_any.battle_box_resize_midfight == false) |
19 |
cutscene_advance() |
20 |
break |
21 |
case 5: |
22 |
scr_text_battlescr_text_battlefunction scr_text_battle() //gml_Script_scr_text_battle
{
if (!instance_exists(obj_dialogue_battle))
msg = instance_create(x, y, obj_dialogue_battle)
} () |
23 |
with (msg) |
24 |
{ |
25 |
sndfnt = 108 |
26 |
message[0] = "* And there we go!" |
27 |
message[1] = "* Good job holding your# own while I was# occupied." |
28 |
message[2] = "* Axis seems pretty# dazed, one more shock# should do him in!" |
29 |
message[3] = "* Let's end this!" |
30 |
prt[0] = 372 |
31 |
prt[1] = 372 |
32 |
prt[2] = 371 |
33 |
prt[3] = 370 |
34 |
} |
35 |
if (!global.dialogue_open) |
36 |
cutscene_advance() |
37 |
break |
38 |
case 6: |
39 |
global.party_member = 1171 |
40 |
scene++ |
41 |
break |
42 |
case 7: |
43 |
with (obj_dialogue_box_battle_transformation_any) |
44 |
event_user(0) |
45 |
instance_destroy() |
46 |
break |
47 |
} |