| 1 |
switch (scene) |
| 2 |
{ |
| 3 |
case 0: |
| 4 |
cutscene_wait(0.75); |
| 5 |
break; |
| 6 |
case 1: |
| 7 |
cutscene_sfx_play(25, 1); |
| 8 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle()
{
instance_destroy(obj_screenshake_battle);
var screenshake = instance_create(0, 0, obj_screenshake_battle);
battle_screenshake_duration = argument[0];
battle_screenshake_intensity = argument[1];
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration;
} (20, 2); |
| 9 |
break; |
| 10 |
case 2: |
| 11 |
cutscene_wait(1.5); |
| 12 |
break; |
| 13 |
case 3: |
| 14 |
obj_dialogue_box_battle_transformation_any.battle_box_resize_midfight = true; |
| 15 |
scene++; |
| 16 |
break; |
| 17 |
case 4: |
| 18 |
if (obj_dialogue_box_battle_transformation_any.battle_box_resize_midfight == false) |
| 19 |
cutscene_advance(); |
| 20 |
break; |
| 21 |
case 5: |
| 22 |
scr_text_battle(); |
| 23 |
with (msg) |
| 24 |
{ |
| 25 |
sndfnt = 108; |
| 26 |
message[0] = "* And there we go!"; |
| 27 |
message[1] = "* Good job holding your# own while I was# occupied."; |
| 28 |
message[2] = "* Axis seems pretty# dazed, one more shock# should do him in!"; |
| 29 |
message[3] = "* Let's end this!"; |
| 30 |
prt[0] = 372; |
| 31 |
prt[1] = 372; |
| 32 |
prt[2] = 371; |
| 33 |
prt[3] = 370; |
| 34 |
} |
| 35 |
if (!global.dialogue_open) |
| 36 |
cutscene_advance(); |
| 37 |
break; |
| 38 |
case 6: |
| 39 |
global.party_member = 1171; |
| 40 |
scene++; |
| 41 |
break; |
| 42 |
case 7: |
| 43 |
with (obj_dialogue_box_battle_transformation_any) |
| 44 |
event_user(0); |
| 45 |
instance_destroy(); |
| 46 |
break; |
| 47 |
} |