1 |
if (scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () && keyboard_multicheck_pressed(0)) |
2 |
{ |
3 |
if (waiter == 0) |
4 |
{ |
5 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
6 |
waiter = 1 |
7 |
} |
8 |
} |
9 |
if (waiter == 1) |
10 |
{ |
11 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
12 |
if (global.party_member == 1171) |
13 |
{ |
14 |
with (msg) |
15 |
{ |
16 |
sndfnt = 108 |
17 |
message[0] = "* Let's not venture off# the path." |
18 |
message[1] = "* I've had enough# Steamworks for today." |
19 |
prt[0] = 370 |
20 |
prt[1] = 377 |
21 |
} |
22 |
global.cutscene = false |
23 |
waiter = 0 |
24 |
} |
25 |
else |
26 |
{ |
27 |
with (msg) |
28 |
{ |
29 |
message[0] = "* (Return to the laundry# room?)" |
30 |
ch[1] = "Yes" |
31 |
ch[2] = "No" |
32 |
ch_msg = 0 |
33 |
if (outcome == 1) |
34 |
{ |
35 |
other.image_speed = 1 |
36 |
other.scene = 1 |
37 |
other.waiter = 0 |
38 |
} |
39 |
if (outcome == 2) |
40 |
{ |
41 |
other.waiter = 0 |
42 |
scr_cutscene_end() |
43 |
} |
44 |
} |
45 |
} |
46 |
} |
47 |
if (scene == 1) |
48 |
{ |
49 |
if (image_index >= (image_number - 1)) |
50 |
scene++ |
51 |
} |
52 |
if (scene == 2) |
53 |
{ |
54 |
instance_create(0, 0, obj_steamworks_chute_travel_effect) |
55 |
cutscene_change_room(150, 128, 128, 0.1) |
56 |
global.cutscene = false |
57 |
} |