Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_steamworks_36_chute_Step_0

(view raw script w/o annotations or w/e)
1
if (scr_interact
scr_interact

function scr_interact() //gml_Script_scr_interact { if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state) { var pl_dir = obj_pl.direction var pl_x = 0 var pl_y = 0 var check_distance_x = 0 var check_distance_y = 0 switch pl_dir { case 0: pl_x = obj_pl.bbox_right pl_y = obj_pl.bbox_top + 1 check_distance_x = 20 break case 180: pl_x = obj_pl.bbox_left pl_y = obj_pl.bbox_top + 1 check_distance_x = -20 break case 90: pl_x = obj_pl.x pl_y = obj_pl.bbox_top check_distance_y = -20 break case 270: pl_x = obj_pl.x pl_y = obj_pl.bbox_bottom check_distance_y = 20 break } if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false) return true; } }
() && keyboard_multicheck_pressed(0))
2
{
3
    if (waiter == 0)
4
    {
5
        scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() //gml_Script_scr_cutscene_start { global.cutscene = true obj_pl.state = gml_Script_scr_frozen_state obj_pl.image_index = 0 obj_pl.image_speed = 0 }
()
6
        waiter = 1
7
    }
8
}
9
if (waiter == 1)
10
{
11
    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
12
    if (global.party_member == 1171)
13
    {
14
        with (msg)
15
        {
16
            sndfnt = 108
17
            message[0] = "* Let's not venture off#  the path."
18
            message[1] = "* I've had enough#  Steamworks for today."
19
            prt[0] = 370
20
            prt[1] = 377
21
        }
22
        global.cutscene = false
23
        waiter = 0
24
    }
25
    else
26
    {
27
        with (msg)
28
        {
29
            message[0] = "* (Return to the laundry#  room?)"
30
            ch[1] = "Yes"
31
            ch[2] = "No"
32
            ch_msg = 0
33
            if (outcome == 1)
34
            {
35
                other.image_speed = 1
36
                other.scene = 1
37
                other.waiter = 0
38
            }
39
            if (outcome == 2)
40
            {
41
                other.waiter = 0
42
                scr_cutscene_end
scr_cutscene_end

function scr_cutscene_end() //gml_Script_scr_cutscene_end { global.cutscene = false obj_pl.alarm[0] = 1 }
()
43
            }
44
        }
45
    }
46
}
47
if (scene == 1)
48
{
49
    if (image_index >= (image_number - 1))
50
        scene++
51
}
52
if (scene == 2)
53
{
54
    instance_create(0, 0, obj_steamworks_chute_travel_effect)
55
    cutscene_change_room(150, 128, 128, 0.1)
56
    global.cutscene = false
57
}