1 |
switch scene |
2 |
{ |
3 |
case 0: |
4 |
if (scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () && keyboard_multicheck_pressed(0)) |
5 |
{ |
6 |
image_speed = 1 |
7 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
8 |
cutscene_advance() |
9 |
} |
10 |
break |
11 |
case 1: |
12 |
if (image_index > (image_number - 1)) |
13 |
{ |
14 |
image_speed = 0 |
15 |
image_index = image_number - 1 |
16 |
cutscene_advance() |
17 |
} |
18 |
break |
19 |
case 2: |
20 |
cutscene_wait(0.5) |
21 |
break |
22 |
case 3: |
23 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc) |
24 |
cutscene_advance() |
25 |
break |
26 |
case 4: |
27 |
cutscene_npc_walk(1168, 170, 120, 2, "x", "up") |
28 |
if (obj_pl.y < 130) |
29 |
player_fade_out = true |
30 |
break |
31 |
case 5: |
32 |
cutscene_change_room(208, 160, 220, 0.1) |
33 |
break |
34 |
} |
35 |
|
36 |
if (player_fade_out == true) |
37 |
{ |
38 |
if (obj_pl.image_alpha > 0) |
39 |
obj_pl.image_alpha -= 0.2 |
40 |
} |
41 |
if (image_index == 0 && image_speed == 1) |
42 |
{ |
43 |
if (!audio_is_playing(snd_sliding_door_open_steamworks)) |
44 |
audio_play_sound(snd_sliding_door_open_steamworks, 1, 0) |
45 |
} |