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gml_Object_obj_steamworks_38_overlay_Create_0

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1
flash_count = 2
2
alarm[0] = 15
alarm[0]

if (image_index == 0) { audio_play_sound(snd_electric_flash, 1, 0) image_index = 1 flash_count -= 1 } else image_index = 0 if (flash_count > 0) alarm[0] = 4
3
image_speed = 0
4
image_index = 0