| 1 | if (irandom(sound_probability) == 1) |
| 2 | { |
| 3 | var sound_to_play = choose(322, 323, 324); |
| 4 | while (sound_to_play == sound_last) |
| 5 | sound_to_play = choose(322, 323, 324); |
| 6 | audio_sound_gain(sound_to_play, 0.05, 0); |
| 7 | audio_sound_pitch(sound_to_play, 0.45); |
| 8 | audio_play_sound(sound_to_play, 1, 0); |
| 9 | sound_last = sound_to_play; |
| 10 | sound_probability = 800; |
| 11 | } |
| 12 | if (sound_probability > 350) |
| 13 | sound_probability--; |