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gml_Object_obj_strike_fake_Create_0

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var _temp_local_var_1;
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var player_weapon = global.player_weapon
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var _temp_local_var_1 = player_weapon
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audio_play_sound(snd_item_stick_attack, 20, false)
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image_speed = 0.26666666666666666
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image_index = 0