1 | starting_point_x = x |
2 | starting_point_y = y |
3 | draw_position_x = starting_point_x |
4 | draw_position_y = starting_point_y |
5 | damage_disjoint_x = 0 |
6 | damage_disjoint_y = 0 |
7 | damage_disjoint_count = 0 |
8 | no_loop_damage_disjoint_count = false |
9 | no_loop_create_clouds = false |
10 | image_speed = 0 |
11 | image_index = 0 |
12 | sign_modifier = -1 |
13 | time_elapsed = 11 |
14 | time_max = 21 |
15 | time_increase = 1 |
16 | max_rise = 10 |
17 | enemy_hurt_noise = 8 |
18 | enemy_hurt_pitch = 1 |