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gml_Object_obj_sworks_32_mail_cutscene_Collision_obj_pl

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1
scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() //gml_Script_scr_cutscene_start { global.cutscene = true obj_pl.state = gml_Script_scr_frozen_state obj_pl.image_index = 0 obj_pl.image_speed = 0 }
()
2
scr_radio_fade
scr_radio_fade

function scr_radio_fade(argument0, argument1) //gml_Script_scr_radio_fade { var fade_vol = argument0 var fade_len = argument1 with (obj_radio) audio_sound_gain(current_song, fade_vol, fade_len) }
(0, 500)
3
instance_create_depth(350, (camera_get_view_y(view_camera[0]) - camera_get_view_height(view_camera[0]) * 0.5 - 40), -300, obj_mail_whale_steamworks_32)
4
instance_destroy()