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gml_Object_obj_ta_overworld_Step_0

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event_inherited()
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if (interact == 1)
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{
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    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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    is_talking = 1
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    switch npc_flag
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    {
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        case 0:
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            with (msg)
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            {
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                message[0] = "* Hey, where you going to next?"
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                message[1] = "* Anywhere exciting?"
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                message[2] = "* Can I come?"
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            }
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            npc_flag += 1
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            break
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        case 1:
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            with (msg)
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            {
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                message[0] = "* I can be helpful if you let me#  come!"
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                message[1] = "* I can be, um, uh-a hat!"
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                message[2] = "* I'll be a great hat! Keep your#  head nice an' toasty!"
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            }
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            npc_flag += 1
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            break
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        case 2:
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            with (msg)
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            {
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                message[0] = "* You want a nice snuggly hat?"
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                message[1] = "* I can keep your ears warm!"
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            }
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            break
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    }
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}