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gml_Object_obj_ta_separated_Create_0

(view raw script w/o annotations or w/e)
1
starting_point_x = x
2
starting_point_y = y
3
draw_position_x = starting_point_x
4
draw_position_y = starting_point_y
5
damage_disjoint_x = 0
6
damage_disjoint_y = 0
7
damage_disjoint_count = 0
8
no_loop_damage_disjoint_count = false
9
no_loop_create_clouds = false
10
image_speed = (1/3)
11
image_index = 0
12
enemy_hurt_noise = 587
13
enemy_hurt_pitch = 0.6