1 |
starting_point_x = x |
2 |
starting_point_y = y |
3 |
starting_point_xscale = image_xscale |
4 |
starting_point_yscale = image_yscale |
5 |
draw_position_x = starting_point_x |
6 |
draw_position_y = starting_point_y |
7 |
draw_position_xscale = starting_point_xscale |
8 |
draw_position_yscale = starting_point_yscale |
9 |
damage_disjoint_x = 0 |
10 |
damage_disjoint_y = 0 |
11 |
damage_disjoint_count = 0 |
12 |
no_loop_damage_disjoint_count = false |
13 |
no_loop_create_clouds = false |
14 |
animating = false |
15 |
image_speed = 0 |
16 |
image_index = 0 |
17 |
image_xscale = 1 |
18 |
image_yscale = 1 |
19 |
tellyvis_face_change = false |
20 |
tellyvis_face_next = 3225 |
21 |
tellyvis_face_next_stored = 3225 |
22 |
tellyvis_face_current = 3225 |
23 |
tellyvis_face_default = 3225 |
24 |
tellyvis_face_frame = 0 |
25 |
tellyvis_draw_face = true |
26 |
enemy_hurt_noise = 573 |
27 |
enemy_hurt_pitch = 0.6 |