1 |
if live_call() |
2 |
return global.live_result; |
3 |
var enemy_dead = global.enemy_dead |
4 |
var enemy_spared = global.enemy_spared |
5 |
var enemy_sparing = global.enemy_sparing |
6 |
if (enemy_dead == false && enemy_spared == false) |
7 |
image_alpha = global.image_alpha_enemy_attacking |
8 |
if (enemy_dead == true) |
9 |
{ |
10 |
x = starting_point_x |
11 |
y = starting_point_y |
12 |
image_xscale = starting_point_xscale |
13 |
image_yscale = starting_point_yscale |
14 |
instance_create(starting_point_x, starting_point_y, obj_tellyvis_dead) |
15 |
instance_destroy() |
16 |
return; |
17 |
} |
18 |
else if (enemy_spared == true) |
19 |
{ |
20 |
tellyvis_draw_face = false |
21 |
sprite_index = spr_tellyvis_body |
22 |
x = starting_point_x |
23 |
y = starting_point_y |
24 |
image_xscale = starting_point_xscale |
25 |
image_yscale = starting_point_yscale |
26 |
image_speed = 0 |
27 |
image_index = 0 |
28 |
image_alpha = 0.5 |
29 |
if (no_loop_create_clouds == false) |
30 |
{ |
31 |
for (i = 0; i <= 11; i += 1) |
32 |
instance_create(x, (y - 22), obj_spare_cloud) |
33 |
} |
34 |
no_loop_create_clouds = true |
35 |
} |
36 |
if (damage_disjoint_count > 0) |
37 |
damage_disjoint_count -= 1 |
38 |
else if (enemy_dead == false && enemy_spared == false && damage_disjoint_count <= 0 && (!instance_exists(obj_battle_enemy_attack_tellyvis_remote_generator))) |
39 |
{ |
40 |
if (global.enemy_low_hp == true && global.current_hp_enemy < global.max_hp_enemy) |
41 |
{ |
42 |
sprite_index = spr_tellyvis_low_hp |
43 |
tellyvis_face_default = spr_tellyvis_face_sad |
44 |
} |
45 |
else if ((enemy_sparing == true && global.enemy_attacking == false) || (enemy_sparing == false && global.action_3_selected_count >= 1)) |
46 |
{ |
47 |
sprite_index = spr_tellyvis_body |
48 |
tellyvis_face_default = spr_tellyvis_face_smug |
49 |
} |
50 |
else if (!instance_exists(obj_battle_enemy_attack_tellyvis_remote_generator)) |
51 |
sprite_index = spr_tellyvis_body |
52 |
} |
53 |
if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false) |
54 |
{ |
55 |
time_elapsed = 0 |
56 |
sign_modifier = 1 |
57 |
damage_disjoint_count = 12 |
58 |
no_loop_damage_disjoint_count = true |
59 |
} |
60 |
else if (!instance_exists(obj_text_damage_count)) |
61 |
no_loop_damage_disjoint_count = false |
62 |
if (damage_disjoint_count == 12) |
63 |
damage_disjoint_x = -50 |
64 |
else if (damage_disjoint_count == 10) |
65 |
damage_disjoint_x = 50 |
66 |
else if (damage_disjoint_count == 8) |
67 |
damage_disjoint_x = -20 |
68 |
else if (damage_disjoint_count == 6) |
69 |
damage_disjoint_x = 20 |
70 |
else if (damage_disjoint_count == 4) |
71 |
damage_disjoint_x = -10 |
72 |
else if (damage_disjoint_count == 2) |
73 |
damage_disjoint_x = 10 |
74 |
else if (damage_disjoint_count == 0) |
75 |
damage_disjoint_x = 0 |
76 |
if (damage_disjoint_count > 0 || global.current_hp_enemy <= 0) |
77 |
sprite_index = spr_tellyvis_body |
78 |
x = draw_position_x + damage_disjoint_x |
79 |
y = draw_position_y + damage_disjoint_y |
80 |
image_xscale = starting_point_xscale |
81 |
image_yscale = starting_point_yscale |
82 |
if (global.action_1_selected_count >= 1 && enemy_sparing == true && global.enemy_attacking == true && global.enemy_low_hp == false) |
83 |
{ |
84 |
if (tellyvis_face_default != spr_tellyvis_face_dance) |
85 |
tellyvis_face_default = spr_tellyvis_face_dance |
86 |
} |
87 |
if (tellyvis_face_change == true && tellyvis_face_current != spr_tellyvis_face_switch) |
88 |
{ |
89 |
tellyvis_face_frame = 0 |
90 |
tellyvis_face_current = spr_tellyvis_face_switch |
91 |
} |
92 |
else if ((tellyvis_face_current != tellyvis_face_next && tellyvis_face_change == false) || tellyvis_face_next_stored != tellyvis_face_next) |
93 |
{ |
94 |
tellyvis_face_next_stored = tellyvis_face_next |
95 |
tellyvis_face_change = true |
96 |
alarm[0] = 10alarm[0]tellyvis_face_current = tellyvis_face_next
tellyvis_face_change = false
tellyvis_face_frame = 0 |
97 |
} |
98 |
if ((!instance_exists(obj_quote_bubble_battle)) && tellyvis_face_current != tellyvis_face_default && tellyvis_face_next != tellyvis_face_default) |
99 |
tellyvis_face_next = tellyvis_face_default |
100 |
if (tellyvis_face_frame < sprite_get_number(tellyvis_face_current)) |
101 |
tellyvis_face_frame += 0.3 |
102 |
else |
103 |
tellyvis_face_frame = 0 |