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gml_Object_obj_text_battle_move_selected_item_5_Draw_0

(view raw script w/o annotations or w/e)
1
global.item_object_hold = id
2
draw_x_disjoint = 68
3
draw_y_disjoint = 20
4
draw_set_font(global.font_type_text)
5
draw_set_color(c_white)
6
draw_set_halign(fa_left)
7
draw_set_valign(fa_top)
8
item_slot = global.item_slot[5]
9
script_execute(gml_Script_scr_battle_draw_item_names)