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gml_Object_obj_text_fighting_parent_Create_0

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1
grav = 1
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vsp = -8
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starting_point = y
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if (object_index == obj_text_damage_count)
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{
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    if (global.fight_number == 1)
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    {
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        global.enemy_hit = true
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        global.hit_count += 1
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    }
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    else if (global.fight_number == 2)
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    {
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        global.enemy_hit_2 = true
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        global.hit_count_2 += 1
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    }
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    else if (global.fight_number == 3)
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    {
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        global.enemy_hit_3 = true
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        global.hit_count_3 += 1
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    }
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}
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else if (object_index == obj_text_miss)
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{
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    if (global.fight_number == 1)
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        global.miss_count += 1
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    else if (global.fight_number == 2)
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        global.miss_count_2 += 1
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    else if (global.fight_number == 3)
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        global.miss_count_3 += 1
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}