| 1 | var game_mode = global.game_mode; | 
    
    
        | 2 | var battle_enemy_name = global.battle_enemy_name; | 
    
    
        | 3 | draw_set_font(fnt_mars_needs_cunnilingus); | 
    
    
        | 4 | draw_set_color(c_white); | 
    
    
        | 5 | draw_set_halign(fa_left); | 
    
    
        | 6 | draw_set_valign(fa_top); | 
    
    
        | 7 | if (game_mode == "customs") | 
    
    
        | 8 | { | 
    
    
        | 9 |     if (global.current_hp_self < 10 && global.current_hp_self > -10) | 
    
    
        | 10 |         draw_text_colour((314 + obj_battle_hp_max_self.sprite_width) - 25, 400, string_hash_to_newline("0" + string(global.current_hp_self) + " / " + string(global.max_hp_self)), c_white, c_white, c_white, c_white, global.image_alpha_enemy_attacking); | 
    
    
        | 11 |     else | 
    
    
        | 12 |         draw_text_colour((314 + obj_battle_hp_max_self.sprite_width) - 25, 400, string_hash_to_newline(string(global.current_hp_self) + " / " + string(global.max_hp_self)), c_white, c_white, c_white, c_white, global.image_alpha_enemy_attacking); | 
    
    
        | 13 | } | 
    
    
        | 14 | else if (game_mode == "yellow") | 
    
    
        | 15 | { | 
    
    
        | 16 |     if (battle_enemy_name == "flowey intro" || battle_enemy_name == "shufflers") | 
    
    
        | 17 |     { | 
    
    
        | 18 |         if (global.current_hp_self < 10 && global.current_hp_self > -10) | 
    
    
        | 19 |             draw_text_colour((353 + obj_battle_hp_max_self.sprite_width) - 25, 400, string_hash_to_newline("0" + string(global.current_hp_self) + " / " + string(global.max_hp_self)), c_white, c_white, c_white, c_white, global.image_alpha_enemy_attacking); | 
    
    
        | 20 |         else | 
    
    
        | 21 |             draw_text_colour((353 + obj_battle_hp_max_self.sprite_width) - 25, 400, string_hash_to_newline(string(global.current_hp_self) + " / " + string(global.max_hp_self)), c_white, c_white, c_white, c_white, global.image_alpha_enemy_attacking); | 
    
    
        | 22 |     } | 
    
    
        | 23 |     else if (battle_enemy_name == "ceroba" && instance_exists(obj_ceroba_phase_2_red_shader)) | 
    
    
        | 24 |     { | 
    
    
        | 25 |     } | 
    
    
        | 26 |     else if (global.current_hp_self < 10 && global.current_hp_self > -10) | 
    
    
        | 27 |     { | 
    
    
        | 28 |         draw_text_colour((314 + obj_battle_hp_max_self.sprite_width) - 25, 400, string_hash_to_newline("0" + string(global.current_hp_self) + " / " + string(global.max_hp_self)), c_white, c_white, c_white, c_white, global.image_alpha_enemy_attacking); | 
    
    
        | 29 |     } | 
    
    
        | 30 |     else | 
    
    
        | 31 |     { | 
    
    
        | 32 |         draw_text_colour((314 + obj_battle_hp_max_self.sprite_width) - 25, 400, string_hash_to_newline(string(global.current_hp_self) + " / " + string(global.max_hp_self)), c_white, c_white, c_white, c_white, global.image_alpha_enemy_attacking); | 
    
    
        | 33 |     } | 
    
    
        | 34 | } |