fadealpha = 0
newRoom = 0
fadespeed = 1
alarm[0] = fadespeedalarm[0]alarm[0] = fadespeed if (fadein == false) fadealpha += 0.05 if (fadein == true) { fadealpha -= 0.05 if (fadealpha <= 0) instance_destroy() } if (fadealpha >= 1) { room_goto(newRoom) fadein = true }
yy = 0
xx = 0
fadein = false