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gml_Object_obj_transition2_Alarm_0

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1
alarm[0] = fadespeed;
gml_Object_obj_transition2_Alarm_0.gml

alarm[0] = fadespeed; if (fadein == false) fadealpha += 0.05; if (fadein == true) { fadealpha -= 0.05; if (fadealpha <= 0) instance_destroy(); } if (fadealpha >= 1) { room_goto(newRoom); fadein = true; }
2
if (fadein == false)
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    fadealpha += 0.05;
4
if (fadein == true)
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{
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    fadealpha -= 0.05;
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    if (fadealpha <= 0)
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        instance_destroy();
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}
10
if (fadealpha >= 1)
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{
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    room_goto(newRoom);
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    fadein = true;
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}