1 | fadealpha = 0 |
2 | yy = 0 |
3 | xx = 0 |
4 | newRoom = 0 |
5 | fadein = false |
6 | fade_in_speed = 0.1 |
7 | fade_out_speed = 0.15 |
8 | fade_wait_time = 0 |
9 | if instance_exists(obj_pl) |
10 | { |
11 | x = obj_pl.x |
12 | y = obj_pl.y |
13 | } |
14 | else |
15 | x = xx |
16 | y = yy |
17 | waiter = 0 |
18 | new_dir = -1 |
19 | global.last_room_overworld = room_get_name(room) |