Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_transition_Create_0

(view raw script w/o annotations or w/e)
1
fadealpha = 0
2
yy = 0
3
xx = 0
4
newRoom = 0
5
fadein = false
6
fade_in_speed = 0.1
7
fade_out_speed = 0.15
8
fade_wait_time = 0
9
if instance_exists(obj_pl)
10
{
11
    x = obj_pl.x
12
    y = obj_pl.y
13
}
14
else
15
    x = xx
16
y = yy
17
waiter = 0
18
new_dir = -1
19
global.last_room_overworld = room_get_name(room)