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gml_Object_obj_transition_white_debug_Create_0

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fadealpha = 0
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newRoom = 0
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fadespeed = 1
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alarm[0] = fadespeed
alarm[0]

alarm[0] = fadespeed if (fadein == false) fadealpha += 0.007 if (fadein == true) { fadealpha -= 0.1 if (fadealpha <= 0) { instance_destroy() if (instance_exists(obj_pl) && global.route != 2) obj_pl.alarm[0] = 5 } }
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yy = 0
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xx = 0
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fadein = false
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scene = 0
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if instance_exists(obj_pl)
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{
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    x = obj_pl.x
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    y = obj_pl.y
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}
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else
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    x = xx
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y = yy
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sw = false
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new_room = 0
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new_route = 1