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gml_Object_obj_transition_white_debug_Step_0

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1
if (fadealpha >= 1 && sw == false)
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{
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    sw = true
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    alarm[1] = 60
alarm[1]

script_execute(gml_Script_scr_initialize) global.player_weapon = "Wild Revolver" global.player_armor_modifier = "Steel Buckle" global.player_armor_modifier_defense = script_execute(gml_Script_scr_determine_armor_modifier_defense) obj_pl.x = xx obj_pl.y = yy obj_pl.direction = 90 global.route = new_route room = new_room
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}