alarm[1]script_execute(gml_Script_scr_initialize)
global.player_weapon = "Wild Revolver"
global.player_armor_modifier = "Steel Buckle"
global.player_armor_modifier_defense = script_execute(gml_Script_scr_determine_armor_modifier_defense)
obj_pl.x = xx
obj_pl.y = yy
obj_pl.direction = 90
global.route = new_route
room = new_room