Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_transition_white_debug_Alarm_1

(view raw script w/o annotations or w/e)
1
script_execute(scr_initialize);
2
global.player_weapon = "Wild Revolver";
3
global.player_armor_modifier = "Steel Buckle";
4
global.player_armor_modifier_defense = script_execute(scr_determine_armor_modifier_defense);
5
obj_pl.x = xx;
6
obj_pl.y = yy;
7
obj_pl.direction = 90;
8
global.route = new_route;
9
room = new_room;