1 | script_execute(scr_initialize); |
2 | global.player_weapon = "Wild Revolver"; |
3 | global.player_armor_modifier = "Steel Buckle"; |
4 | global.player_armor_modifier_defense = script_execute(scr_determine_armor_modifier_defense); |
5 | obj_pl.x = xx; |
6 | obj_pl.y = yy; |
7 | obj_pl.direction = 90; |
8 | global.route = new_route; |
9 | room = new_room; |