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gml_Object_obj_tri_dead_Create_0

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1
image_alpha = 0
2
script_execute(gml_Script_scr_enemy_defragment)
3
if (!audio_is_playing(snd_monster_damage_death))
4
    audio_play_sound(snd_monster_damage_death, 20, 0)
5
global.enemy_low_hp_2 = true
6
global.enemy_low_hp_3 = true