1 | if (sprite_index == spr_trihecta_falling) |
2 | { |
3 | global.battle_phase_step += 1 |
4 | global.battle_enemy_name = "trihecta separated" |
5 | script_execute(gml_Script_scr_generate_battle_trihecta_separated) |
6 | global.enemy_attacking = true |
7 | instance_destroy() |
8 | return; |
9 | } |