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gml_Object_obj_tumble_generator_Step_0

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if (!instance_exists(obj_starlo_boss_body))
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    return;
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if (timer == 0)
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{
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    timer = room_speed * 5
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    switch irandom_range(1, 3)
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    {
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        case 1:
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            instance_create_depth(660, random_range(210, 230), (obj_starlo_boss_body.depth - 1), obj_tumble_large)
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            break
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        case 2:
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            instance_create_depth(660, random_range(180, 210), (depth + 2), obj_tumble_medium)
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            break
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        default:
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            instance_create_depth(660, random_range(160, 190), (depth + 3), obj_tumble_small)
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    }
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}
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timer--