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gml_Object_obj_violetta_body_Create_0

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1
anim_loop_time = room_speed * 6
2
anim_stretch_current = 1
3
anim_stretch_max = 1.1
4
anim_stage = 1
5
anim_inc_multiplier = 2
6
anim_inc_multiplier_max = 2
7
anim_head_offset = y - obj_violetta_head.y
8
anim_hands_offset = y - obj_violetta_hands.y
9
head_offset_x = x - obj_violetta_head.x
10
hands_offset_x = x - obj_violetta_hands.x
11
death_sprite = false
12
image_speed = 0
13
damage_disjoint_count = 0
14
damage_disjoint_x = 0
15
no_loop_damage_disjoint_count = false
16
starting_point_x = x
17
starting_point_y = y
18
no_loop_create_clouds = false
19
enemy_hurt_noise = 587
20
enemy_hurt_pitch = 1.2