1 |
event_inherited() |
2 |
if interact |
3 |
{ |
4 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
5 |
is_talking = 1 |
6 |
switch npc_flag |
7 |
{ |
8 |
case 0: |
9 |
with (msg) |
10 |
{ |
11 |
portrait = false |
12 |
sndfnt = 99 |
13 |
message[0] = "* Hehe, haaaiii!!!" |
14 |
message[1] = "* Are you here to bring me home??" |
15 |
message[2] = "* Did Mikey send you??" |
16 |
message[3] = "* Huh?? Huh???" |
17 |
message[4] = "* Doesn't matter because I won't# go!" |
18 |
} |
19 |
npc_flag = 1 |
20 |
break |
21 |
case 1: |
22 |
with (msg) |
23 |
{ |
24 |
portrait = false |
25 |
sndfnt = 99 |
26 |
message[0] = "* This is just like Mikey!" |
27 |
message[1] = "* Instead of talking face to face# he sends a little weird guy to# stare at me!" |
28 |
} |
29 |
npc_flag = 2 |
30 |
break |
31 |
case 2: |
32 |
with (msg) |
33 |
{ |
34 |
portrait = false |
35 |
sndfnt = 99 |
36 |
message[0] = "* Hehe omg!!" |
37 |
message[1] = "* Sorry for calling you weirdddd!" |
38 |
message[2] = "* I tend to bully small children# when I get moody!" |
39 |
message[3] = "* My b!!" |
40 |
} |
41 |
npc_flag = 3 |
42 |
break |
43 |
case 3: |
44 |
with (msg) |
45 |
{ |
46 |
portrait = false |
47 |
sndfnt = 99 |
48 |
message[0] = "* Mikey never paid any attention# to me, you know??" |
49 |
message[1] = "* I wanted to teach him a big ol'# lesson!" |
50 |
message[2] = "* So I'm playing hard to get by# wandering into the woods and# maybe dying???" |
51 |
message[3] = "* I think he'd care a lot if that# happened!!" |
52 |
} |
53 |
npc_flag = 4 |
54 |
break |
55 |
case 4: |
56 |
with (msg) |
57 |
{ |
58 |
portrait = false |
59 |
sndfnt = 99 |
60 |
message[0] = "* Standing out here in this# fridigy climate starts to get # to you!" |
61 |
message[1] = "* Starts to make you question# things!!" |
62 |
message[2] = "* Like.. who's Mikey???" |
63 |
} |
64 |
npc_flag = 5 |
65 |
break |
66 |
case 5: |
67 |
with (msg) |
68 |
{ |
69 |
portrait = false |
70 |
sndfnt = 99 |
71 |
message[0] = "* I've never met a Mikey in my# life!" |
72 |
message[1] = "* Wouldn't it be funny if I did# tho???" |
73 |
message[2] = "* I'd like, be his gf and he'd# like, ignore me and I'd like,# wander into the woods!" |
74 |
} |
75 |
npc_flag = 6 |
76 |
break |
77 |
case 6: |
78 |
with (msg) |
79 |
{ |
80 |
portrait = false |
81 |
sndfnt = 99 |
82 |
message[0] = "* I'm so lost, hehe!" |
83 |
message[1] = "* Woopsyyy!!!" |
84 |
} |
85 |
npc_flag = 7 |
86 |
break |
87 |
case 7: |
88 |
with (msg) |
89 |
{ |
90 |
portrait = false |
91 |
sndfnt = 99 |
92 |
message[0] = "* You think there's a search# squad looking for me??" |
93 |
message[1] = "* Omg that would make me feel so# special!!" |
94 |
message[2] = "* What if they send out a# helicopter??" |
95 |
message[3] = "* Ah!! You prooobably don't know# what a helicopter is!!" |
96 |
message[4] = "* It's okay!! I won't bore you# with that forbidden knowledge!" |
97 |
} |
98 |
npc_flag = 8 |
99 |
break |
100 |
case 8: |
101 |
with (msg) |
102 |
{ |
103 |
portrait = false |
104 |
sndfnt = 99 |
105 |
message[0] = "* This is the ninth time you've# talked to me!" |
106 |
message[1] = "* Fun!!!" |
107 |
} |
108 |
npc_flag = 9 |
109 |
break |
110 |
case 9: |
111 |
with (msg) |
112 |
{ |
113 |
portrait = false |
114 |
sndfnt = 99 |
115 |
message[0] = "* I think we've made fast# friends, don't you???" |
116 |
message[1] = "* Wait! How fast can you run??" |
117 |
message[2] = "* Because I am a speed demon!!!" |
118 |
message[3] = "* Aww, you know what??" |
119 |
message[4] = "* I'd race you, but I kiiiinda# stopped believing in myself# recently!" |
120 |
} |
121 |
npc_flag = 10 |
122 |
break |
123 |
case 10: |
124 |
with (msg) |
125 |
{ |
126 |
portrait = false |
127 |
sndfnt = 99 |
128 |
message[0] = "* Fun Wanda fact!!" |
129 |
message[1] = "* They don't let me in most# restaurants anymore." |
130 |
} |
131 |
npc_flag = 11 |
132 |
break |
133 |
case 11: |
134 |
with (msg) |
135 |
{ |
136 |
portrait = false |
137 |
sndfnt = 99 |
138 |
message[0] = "* Oh shoot!!!" |
139 |
message[1] = "* Did I just name drop??" |
140 |
message[2] = "* Omgggg that's so like me!!" |
141 |
} |
142 |
npc_flag = 12 |
143 |
break |
144 |
case 12: |
145 |
with (msg) |
146 |
{ |
147 |
portrait = false |
148 |
sndfnt = 99 |
149 |
message[0] = "* Hm! Hm!!" |
150 |
message[1] = "* I'm getting a Wanda Signal!!" |
151 |
message[2] = "* ..." |
152 |
message[3] = "* GASP!!!" |
153 |
message[4] = "* I only have one more thing I# can say to you after this!!" |
154 |
message[5] = "* Noooooo!!!!" |
155 |
message[6] = "* Well, better make it count!" |
156 |
} |
157 |
npc_flag = 13 |
158 |
break |
159 |
case 13: |
160 |
with (msg) |
161 |
{ |
162 |
portrait = false |
163 |
sndfnt = 99 |
164 |
message[0] = "* One..." |
165 |
message[1] = "* Two..." |
166 |
message[2] = "* Three..." |
167 |
message[3] = "* Four..." |
168 |
message[4] = "* RATS!!!" |
169 |
message[5] = "* No one EVER TOLD ME what comes# after four!!!" |
170 |
message[6] = "* Lemme start over!!" |
171 |
} |
172 |
} |
173 |
|
174 |
} |