Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_wanda_npc_Step_0

(view raw script w/o annotations or w/e)
1
event_inherited()
2
if interact
3
{
4
    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
5
    is_talking = 1
6
    switch npc_flag
7
    {
8
        case 0:
9
            with (msg)
10
            {
11
                portrait = false
12
                sndfnt = 99
13
                message[0] = "* Hehe, haaaiii!!!"
14
                message[1] = "* Are you here to bring me home??"
15
                message[2] = "* Did Mikey send you??"
16
                message[3] = "* Huh?? Huh???"
17
                message[4] = "* Doesn't matter because I won't#  go!"
18
            }
19
            npc_flag = 1
20
            break
21
        case 1:
22
            with (msg)
23
            {
24
                portrait = false
25
                sndfnt = 99
26
                message[0] = "* This is just like Mikey!"
27
                message[1] = "* Instead of talking face to face#  he sends a little weird guy to#  stare at me!"
28
            }
29
            npc_flag = 2
30
            break
31
        case 2:
32
            with (msg)
33
            {
34
                portrait = false
35
                sndfnt = 99
36
                message[0] = "* Hehe omg!!"
37
                message[1] = "* Sorry for calling you weirdddd!"
38
                message[2] = "* I tend to bully small children#  when I get moody!"
39
                message[3] = "* My b!!"
40
            }
41
            npc_flag = 3
42
            break
43
        case 3:
44
            with (msg)
45
            {
46
                portrait = false
47
                sndfnt = 99
48
                message[0] = "* Mikey never paid any attention#  to me, you know??"
49
                message[1] = "* I wanted to teach him a big ol'#  lesson!"
50
                message[2] = "* So I'm playing hard to get by#  wandering into the woods and#  maybe dying???"
51
                message[3] = "* I think he'd care a lot if that#  happened!!"
52
            }
53
            npc_flag = 4
54
            break
55
        case 4:
56
            with (msg)
57
            {
58
                portrait = false
59
                sndfnt = 99
60
                message[0] = "* Standing out here in this#  fridigy climate starts to get #  to you!"
61
                message[1] = "* Starts to make you question#  things!!"
62
                message[2] = "* Like.. who's Mikey???"
63
            }
64
            npc_flag = 5
65
            break
66
        case 5:
67
            with (msg)
68
            {
69
                portrait = false
70
                sndfnt = 99
71
                message[0] = "* I've never met a Mikey in my#  life!"
72
                message[1] = "* Wouldn't it be funny if I did#  tho???"
73
                message[2] = "* I'd like, be his gf and he'd#  like, ignore me and I'd like,#  wander into the woods!"
74
            }
75
            npc_flag = 6
76
            break
77
        case 6:
78
            with (msg)
79
            {
80
                portrait = false
81
                sndfnt = 99
82
                message[0] = "* I'm so lost, hehe!"
83
                message[1] = "* Woopsyyy!!!"
84
            }
85
            npc_flag = 7
86
            break
87
        case 7:
88
            with (msg)
89
            {
90
                portrait = false
91
                sndfnt = 99
92
                message[0] = "* You think there's a search#  squad looking for me??"
93
                message[1] = "* Omg that would make me feel so#  special!!"
94
                message[2] = "* What if they send out a#  helicopter??"
95
                message[3] = "* Ah!! You prooobably don't know#  what a helicopter is!!"
96
                message[4] = "* It's okay!! I won't bore you#  with that forbidden knowledge!"
97
            }
98
            npc_flag = 8
99
            break
100
        case 8:
101
            with (msg)
102
            {
103
                portrait = false
104
                sndfnt = 99
105
                message[0] = "* This is the ninth time you've#  talked to me!"
106
                message[1] = "* Fun!!!"
107
            }
108
            npc_flag = 9
109
            break
110
        case 9:
111
            with (msg)
112
            {
113
                portrait = false
114
                sndfnt = 99
115
                message[0] = "* I think we've made fast#  friends, don't you???"
116
                message[1] = "* Wait! How fast can you run??"
117
                message[2] = "* Because I am a speed demon!!!"
118
                message[3] = "* Aww, you know what??"
119
                message[4] = "* I'd race you, but I kiiiinda#  stopped believing in myself#  recently!"
120
            }
121
            npc_flag = 10
122
            break
123
        case 10:
124
            with (msg)
125
            {
126
                portrait = false
127
                sndfnt = 99
128
                message[0] = "* Fun Wanda fact!!"
129
                message[1] = "* They don't let me in most#  restaurants anymore."
130
            }
131
            npc_flag = 11
132
            break
133
        case 11:
134
            with (msg)
135
            {
136
                portrait = false
137
                sndfnt = 99
138
                message[0] = "* Oh shoot!!!"
139
                message[1] = "* Did I just name drop??"
140
                message[2] = "* Omgggg that's so like me!!"
141
            }
142
            npc_flag = 12
143
            break
144
        case 12:
145
            with (msg)
146
            {
147
                portrait = false
148
                sndfnt = 99
149
                message[0] = "* Hm! Hm!!"
150
                message[1] = "* I'm getting a Wanda Signal!!"
151
                message[2] = "* ..."
152
                message[3] = "* GASP!!!"
153
                message[4] = "* I only have one more thing I#  can say to you after this!!"
154
                message[5] = "* Noooooo!!!!"
155
                message[6] = "* Well, better make it count!"
156
            }
157
            npc_flag = 13
158
            break
159
        case 13:
160
            with (msg)
161
            {
162
                portrait = false
163
                sndfnt = 99
164
                message[0] = "* One..."
165
                message[1] = "* Two..."
166
                message[2] = "* Three..."
167
                message[3] = "* Four..."
168
                message[4] = "* RATS!!!"
169
                message[5] = "* No one EVER TOLD ME what comes#  after four!!!"
170
                message[6] = "* Lemme start over!!"
171
            }
172
    }
173
174
}