| 1 |
with (other) |
| 2 |
{ |
| 3 |
if (global.route != 3 && global.flag[17 Dalv fate] == 1) |
| 4 |
{ |
| 5 |
if (waiter == 0) |
| 6 |
sprite_index = spr_wardrobe; |
| 7 |
if ((keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () == true) && (waiter == 0 && !instance_exists(obj_dialogue))) |
| 8 |
waiter = 1; |
| 9 |
if (waiter > 0) |
| 10 |
{ |
| 11 |
if (waiter > 2 && waiter < 30) |
| 12 |
waiter++; |
| 13 |
if (waiter == 1) |
| 14 |
{ |
| 15 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 16 |
with (msg) |
| 17 |
{ |
| 18 |
if (global.interaction_count_wardrobe == 0) |
| 19 |
{ |
| 20 |
if (!instance_exists(obj_dialoguebox_dummy)) |
| 21 |
instance_create(0, 0, obj_dialoguebox_dummy); |
| 22 |
portrait = false; |
| 23 |
sndfnt = 99; |
| 24 |
message[0] = "* (It's an intimidating looking# wardrobe.)"; |
| 25 |
message[1] = "* (Open it?)"; |
| 26 |
if (outcome == 1 && message_current == 1) |
| 27 |
{ |
| 28 |
message[2] = "* (There is a balloon floating# slowly inside. It has a cute# little happy face drawn on it.)"; |
| 29 |
obj_wardrobe.sprite_index = spr_wardrobalon; |
| 30 |
obj_wardrobe.waiter = 2; |
| 31 |
} |
| 32 |
if (outcome == 2 && message_current == 1) |
| 33 |
{ |
| 34 |
message[2] = "* (You respect Dalv's privacy.)"; |
| 35 |
global.interaction_count_wardrobe++; |
| 36 |
obj_wardrobe.waiter = 0; |
| 37 |
with (obj_dialoguebox_dummy) |
| 38 |
instance_destroy(); |
| 39 |
exit; |
| 40 |
} |
| 41 |
if ((message_current + 1) == 1) |
| 42 |
{ |
| 43 |
ch_msg = 1; |
| 44 |
ch[1] = "Yes"; |
| 45 |
ch[2] = "No"; |
| 46 |
} |
| 47 |
} |
| 48 |
else |
| 49 |
{ |
| 50 |
portrait = true; |
| 51 |
sndfnt = 100; |
| 52 |
message[0] = "* ..."; |
| 53 |
prt[0] = 1755; |
| 54 |
obj_wardrobe.waiter = 2; |
| 55 |
} |
| 56 |
} |
| 57 |
} |
| 58 |
if (waiter == 2 && !instance_exists(obj_dialogue)) |
| 59 |
{ |
| 60 |
if (global.interaction_count_wardrobe == 0) |
| 61 |
{ |
| 62 |
obj_dalv2.direction = 180; |
| 63 |
scr_cutscene_start(); |
| 64 |
global.interaction_count_wardrobe++; |
| 65 |
waiter++; |
| 66 |
} |
| 67 |
else |
| 68 |
{ |
| 69 |
waiter = 0; |
| 70 |
with (obj_dialoguebox_dummy) |
| 71 |
instance_destroy(); |
| 72 |
} |
| 73 |
} |
| 74 |
if (waiter == 30) |
| 75 |
{ |
| 76 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 77 |
with (msg) |
| 78 |
{ |
| 79 |
sndfnt = 100; |
| 80 |
message[0] = "* Hey. um. Would you# mind giving Pops his# space?"; |
| 81 |
message[1] = "* He likes the dark..."; |
| 82 |
prt[0] = 1763; |
| 83 |
prt[1] = 1763; |
| 84 |
} |
| 85 |
waiter++; |
| 86 |
} |
| 87 |
if (waiter == 31 && !instance_exists(obj_dialogue)) |
| 88 |
{ |
| 89 |
obj_dalv2.direction = 270; |
| 90 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 91 |
with (msg) |
| 92 |
{ |
| 93 |
sndfnt = 99; |
| 94 |
message[0] = "* (You wave goodbye to Pops# before closing the door# again.)"; |
| 95 |
portrait = false; |
| 96 |
} |
| 97 |
waiter = 32; |
| 98 |
} |
| 99 |
if (waiter == 32) |
| 100 |
{ |
| 101 |
obj_dalv2.direction = 270; |
| 102 |
if (!instance_exists(obj_dialogue)) |
| 103 |
{ |
| 104 |
with (obj_dialoguebox_dummy) |
| 105 |
instance_destroy(); |
| 106 |
waiter = 0; |
| 107 |
global.cutscene = false; |
| 108 |
} |
| 109 |
} |
| 110 |
} |
| 111 |
} |
| 112 |
else if (global.flag[17 Dalv fate] != 1 && global.route != 3) |
| 113 |
{ |
| 114 |
if (waiter == 0) |
| 115 |
sprite_index = spr_wardrobe; |
| 116 |
if ((keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () == true) && (waiter == 0 && !instance_exists(obj_dialogue))) |
| 117 |
waiter = 1; |
| 118 |
if (waiter == 1) |
| 119 |
{ |
| 120 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 121 |
with (msg) |
| 122 |
{ |
| 123 |
portrait = false; |
| 124 |
sndfnt = 99; |
| 125 |
message[0] = "* (It's an intimidating looking# wardrobe.)"; |
| 126 |
message[1] = "* (Open it?)"; |
| 127 |
if (outcome == 1 && message_current == 1) |
| 128 |
{ |
| 129 |
message[2] = "* (There is a balloon floating# slowly inside. It has a cute# little happy face drawn on it.)"; |
| 130 |
message[3] = "* (You wave goodbye to it# before closing the door# again.)"; |
| 131 |
obj_wardrobe.sprite_index = spr_wardrobalon; |
| 132 |
obj_wardrobe.waiter = 2; |
| 133 |
} |
| 134 |
if (outcome == 2 && message_current == 1) |
| 135 |
{ |
| 136 |
message[2] = "* (You respect Dalv's privacy.)"; |
| 137 |
obj_wardrobe.waiter = 2; |
| 138 |
} |
| 139 |
if ((message_current + 1) == 1) |
| 140 |
{ |
| 141 |
ch_msg = 1; |
| 142 |
ch[1] = "Yes"; |
| 143 |
ch[2] = "No"; |
| 144 |
} |
| 145 |
} |
| 146 |
} |
| 147 |
if (waiter == 2 && !instance_exists(obj_dialogue)) |
| 148 |
{ |
| 149 |
global.cutscene = false; |
| 150 |
waiter = 0; |
| 151 |
obj_pl.alarm[0] = 1; |
| 152 |
} |
| 153 |
} |
| 154 |
else if (global.route == 3) |
| 155 |
{ |
| 156 |
if (waiter == 0) |
| 157 |
sprite_index = spr_wardrobe; |
| 158 |
if ((keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () == true) && (waiter == 0 && !instance_exists(obj_dialogue))) |
| 159 |
waiter = 1; |
| 160 |
if (waiter == 1) |
| 161 |
{ |
| 162 |
global.cutscene = true; |
| 163 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 164 |
with (msg) |
| 165 |
{ |
| 166 |
if (global.interaction_count_wardrobe == 0) |
| 167 |
{ |
| 168 |
portrait = false; |
| 169 |
sndfnt = 99; |
| 170 |
message[0] = "* (It's a tacky looking black# wardrobe.)"; |
| 171 |
message[1] = "* (You open it.)"; |
| 172 |
message[2] = "* (There is a balloon floating# slowly inside.)"; |
| 173 |
message[3] = "* (You untie it and inhale some# of the contents.)"; |
| 174 |
obj_wardrobe.waiter++; |
| 175 |
global.interaction_count_wardrobe++; |
| 176 |
} |
| 177 |
else |
| 178 |
{ |
| 179 |
portrait = false; |
| 180 |
sndfnt = 99; |
| 181 |
message[0] = "* (You should respect the dead.)"; |
| 182 |
obj_wardrobe.sprite_index = spr_wardrodeflate; |
| 183 |
obj_wardrobe.image_speed = 0; |
| 184 |
obj_wardrobe.image_index = 16; |
| 185 |
obj_wardrobe.waiter = 6; |
| 186 |
} |
| 187 |
} |
| 188 |
} |
| 189 |
if (waiter == 2 && instance_exists(obj_dialogue)) |
| 190 |
{ |
| 191 |
if (obj_dialogue.message_current >= 2) |
| 192 |
{ |
| 193 |
sprite_index = spr_wardrobalon; |
| 194 |
waiter++; |
| 195 |
} |
| 196 |
} |
| 197 |
if (waiter == 3 && !instance_exists(obj_dialogue)) |
| 198 |
{ |
| 199 |
sprite_index = spr_wardrodeflate; |
| 200 |
image_speed = 1/3; |
| 201 |
image_index = 0; |
| 202 |
audio_play_sound(snd_pops_deflate, 1, 0); |
| 203 |
waiter++; |
| 204 |
} |
| 205 |
if (waiter == 5) |
| 206 |
{ |
| 207 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 208 |
with (msg) |
| 209 |
{ |
| 210 |
portrait = false; |
| 211 |
sndfnt = 99; |
| 212 |
message[0] = "* (You now sound funny.)"; |
| 213 |
message[1] = "* ..."; |
| 214 |
message[2] = "* (You no longer sound funny.)"; |
| 215 |
obj_wardrobe.waiter++; |
| 216 |
} |
| 217 |
} |
| 218 |
if (waiter == 6 && !instance_exists(obj_dialogue)) |
| 219 |
{ |
| 220 |
global.cutscene = false; |
| 221 |
waiter = 0; |
| 222 |
obj_pl.alarm[0] = 1; |
| 223 |
} |
| 224 |
} |
| 225 |
} |