1 |
if (keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () == true && waiter == 0 && (!instance_exists(obj_dialogue))) |
2 |
waiter = 1 |
3 |
if (waiter == 1) |
4 |
{ |
5 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
6 |
with (msg) |
7 |
{ |
8 |
portrait = false |
9 |
sndfnt = 99 |
10 |
message[0] = "* Seems like the base of a# snowdog." |
11 |
message[1] = "* Touch it?" |
12 |
ch[1] = "Yes" |
13 |
ch[2] = "No" |
14 |
ch_msg = 1 |
15 |
if (outcome == 1 && message_current == 1) |
16 |
{ |
17 |
message[2] = "* It was just some dirt in the# snow." |
18 |
message[3] = "* You wipe off your hand on a# suspicious carving in the rock# face." |
19 |
other.waiter++ |
20 |
} |
21 |
else if (outcome == 2 && message_current == 1) |
22 |
{ |
23 |
message[2] = "* It takes considerable# self-discipline, but you ignore# the interesting rock." |
24 |
other.waiter++ |
25 |
} |
26 |
} |
27 |
} |
28 |
if (waiter == 2 && (!instance_exists(obj_dialogue))) |
29 |
waiter = 0 |