1 | if live_call() |
2 | return global.live_result; |
3 | var starting_y = camera_get_view_y(view_camera[0]) + camera_get_view_height(view_camera[0]) + 2.5 + 20 |
4 | var target_y = camera_get_view_y(view_camera[0]) - 2.5 |
5 | if (y < target_y && wrap_around == true) |
6 | { |
7 | var y_offset = target_y - y |
8 | y = starting_y - y_offset |
9 | var crash_prevent = 5 |
10 | obj_water_ripple_controller_waterfall.x_last = x |
11 | } |
12 | if (can_move == true) |
13 | y -= 1 |
14 | image_speed = 0.1 |