1 |
if live_call() |
2 |
return global.live_result; |
3 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, c_white, image_alpha) |
4 |
var target_pos = target_angle + 90 |
5 |
for (i = 0; i < target_max; i++) |
6 |
{ |
7 |
if ((target_pos - i * 360 / target_max) >= (-((360 / target_max)))) |
8 |
{ |
9 |
var x_offset = target_radius * image_xscale * (cos(degtorad(target_pos - i * 360 / target_max))) |
10 |
var y_offset = target_radius * image_xscale * (sin(degtorad(target_pos - i * 360 / target_max))) |
11 |
draw_sprite_ext(target_sprite, image_index, (x + x_offset), (y - y_offset), image_xscale, image_yscale, (target_angle - i * 360 / target_max), c_white, image_alpha) |
12 |
} |
13 |
} |
14 |
draw_sprite_ext(spr_wild_revolver_reticle, 0, x, y, image_xscale, image_yscale, 0, c_white, image_alpha) |