| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, c_white, image_alpha); |
| 4 |
var target_pos = target_angle + 90; |
| 5 |
for (i = 0; i < target_max; i++) |
| 6 |
{ |
| 7 |
if ((target_pos - ((i * 360) / target_max)) >= -(360 / target_max)) |
| 8 |
{ |
| 9 |
var x_offset = target_radius * image_xscale * cos(degtorad(target_pos - ((i * 360) / target_max))); |
| 10 |
var y_offset = target_radius * image_xscale * sin(degtorad(target_pos - ((i * 360) / target_max))); |
| 11 |
draw_sprite_ext(target_sprite, image_index, x + x_offset, y - y_offset, image_xscale, image_yscale, target_angle - ((i * 360) / target_max), c_white, image_alpha); |
| 12 |
} |
| 13 |
} |
| 14 |
draw_sprite_ext(spr_wild_revolver_reticle, 0, x, y, image_xscale, image_yscale, 0, c_white, image_alpha); |