1 |
if live_call() |
2 |
return global.live_result; |
3 |
time_elapsed = 0 |
4 |
target_current += 1 |
5 |
can_rotate = false |
6 |
no_loop_rotate = false |
7 |
var _target_max = target_max |
8 |
if instance_exists(obj_wild_revolver_circle_multi) |
9 |
_target_max -= (obj_wild_revolver_circle_multi.circle_count - 1) |
10 |
if (target_current < _target_max) |
11 |
{ |
12 |
if instance_exists(obj_wild_revolver_circle_multi) |
13 |
{ |
14 |
if (!instance_exists(obj_wild_revolver_circle_multi_pre)) |
15 |
{ |
16 |
var target_circle = instance_create(319, (319 - target_radius), obj_wild_revolver_circle_multi_pre) |
17 |
multishot_id = target_circle |
18 |
target_circle.circle_count = obj_wild_revolver_circle_multi.circle_count |
19 |
with (target_circle) |
20 |
event_user(1) |
21 |
} |
22 |
else |
23 |
return; |
24 |
} |
25 |
else |
26 |
target_circle = instance_create(319, (319 - target_radius), obj_wild_revolver_circle_pre) |
27 |
with (target_circle) |
28 |
{ |
29 |
} |
30 |
} |
31 |
else if instance_exists(obj_target_bar_battle) |
32 |
{ |
33 |
with (obj_target_bar_battle) |
34 |
can_execute = true |
35 |
multishot_id = 2856 |
36 |
} |