| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
time_elapsed = 0; |
| 4 |
target_current += 1; |
| 5 |
can_rotate = false; |
| 6 |
no_loop_rotate = false; |
| 7 |
var _target_max = target_max; |
| 8 |
if (instance_exists(obj_wild_revolver_circle_multi)) |
| 9 |
_target_max -= (obj_wild_revolver_circle_multi.circle_count - 1); |
| 10 |
if (target_current < _target_max) |
| 11 |
{ |
| 12 |
var target_circle; |
| 13 |
if (instance_exists(obj_wild_revolver_circle_multi)) |
| 14 |
{ |
| 15 |
if (!instance_exists(obj_wild_revolver_circle_multi_pre)) |
| 16 |
{ |
| 17 |
target_circle = instance_create(319, 319 - target_radius, obj_wild_revolver_circle_multi_pre); |
| 18 |
multishot_id = target_circle; |
| 19 |
target_circle.circle_count = obj_wild_revolver_circle_multi.circle_count; |
| 20 |
with (target_circle) |
| 21 |
event_user(1); |
| 22 |
} |
| 23 |
else |
| 24 |
{ |
| 25 |
exit; |
| 26 |
} |
| 27 |
} |
| 28 |
else |
| 29 |
{ |
| 30 |
target_circle = instance_create(319, 319 - target_radius, obj_wild_revolver_circle_pre); |
| 31 |
} |
| 32 |
with (target_circle) |
| 33 |
{ |
| 34 |
} |
| 35 |
} |
| 36 |
else if (instance_exists(obj_target_bar_battle)) |
| 37 |
{ |
| 38 |
with (obj_target_bar_battle) |
| 39 |
can_execute = true; |
| 40 |
multishot_id = 2856; |
| 41 |
} |