1 | with (obj_target_bar_battle) |
2 | { |
3 | shot_total_pre += obj_wild_revolver_circle_multi_pre.shot_add |
4 | if (button_pressed_pre == false) |
5 | button_pressed_pre = obj_wild_revolver_circle_multi_pre.button_pressed |
6 | if (other.shoot_miss == true) |
7 | alarm[0] = 1 |
8 | } |
9 | with (obj_wild_revolver_battle_outline) |
10 | continue_shot = obj_wild_revolver_circle_multi_pre.button_pressed |
11 | instance_destroy() |