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gml_Object_obj_wild_revolver_circle_multi_pre_Alarm_0

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with (obj_target_bar_battle)
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{
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    shot_total_pre += obj_wild_revolver_circle_multi_pre.shot_add
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    if (button_pressed_pre == false)
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        button_pressed_pre = obj_wild_revolver_circle_multi_pre.button_pressed
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    if (other.shoot_miss == true)
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        alarm[0] = 1
alarm[0]

with (obj_target_bar_battle) { shot_total_pre += obj_wild_revolver_circle_multi_pre.shot_add if (button_pressed_pre == false) button_pressed_pre = obj_wild_revolver_circle_multi_pre.button_pressed if (other.shoot_miss == true) alarm[0] = 1 } with (obj_wild_revolver_battle_outline) continue_shot = obj_wild_revolver_circle_multi_pre.button_pressed instance_destroy()
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}
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with (obj_wild_revolver_battle_outline)
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    continue_shot = obj_wild_revolver_circle_multi_pre.button_pressed
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instance_destroy()