| 1 | with (obj_target_bar_battle) |
| 2 | { |
| 3 | shot_total_pre += obj_wild_revolver_circle_multi_pre.shot_add; |
| 4 | if (button_pressed_pre == false) |
| 5 | button_pressed_pre = obj_wild_revolver_circle_multi_pre.button_pressed; |
| 6 | if (other.shoot_miss == true) |
| 7 | alarm[0] = 1; |
| 8 | } |
| 9 | with (obj_wild_revolver_battle_outline) |
| 10 | continue_shot = obj_wild_revolver_circle_multi_pre.button_pressed; |
| 11 | instance_destroy(); |