1 |
if live_call() |
2 |
return global.live_result; |
3 |
if (keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} ()) |
4 |
object_is_active = true |
5 |
if (object_is_active == false) |
6 |
return; |
7 |
var party_member_present_martlet = false |
8 |
if (global.party_member == 1170) |
9 |
party_member_present_martlet = true |
10 |
if (global.dunes_flag[18] < 2) |
11 |
{ |
12 |
if (party_member_present_martlet == false) |
13 |
{ |
14 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
15 |
with (msg) |
16 |
{ |
17 |
if (global.dunes_flag[18] == 0) |
18 |
{ |
19 |
ch_msg = 1 |
20 |
ch[1] = "Yes" |
21 |
ch[2] = "No" |
22 |
message[0] = "* (A wishing well with a large# amount of G inside.)" |
23 |
message[1] = "* (Take the G?)" |
24 |
message[2] = "* (You got 5G!)" |
25 |
message[3] = "* (You also retracted many# monster wishes.)" |
26 |
if (outcome == 1) |
27 |
{ |
28 |
global.dunes_flag[18] = 1 |
29 |
global.player_gold += 50 |
30 |
other.object_is_active = false |
31 |
audio_play_sound(snd_success, 1, 0) |
32 |
} |
33 |
if (outcome == 2) |
34 |
{ |
35 |
global.dialogue_open = false |
36 |
other.object_is_active = false |
37 |
} |
38 |
} |
39 |
else if (global.dunes_flag[18] == 1) |
40 |
{ |
41 |
message[0] = "* (There is only water.)" |
42 |
other.object_is_active = false |
43 |
} |
44 |
} |
45 |
} |
46 |
else if (party_member_present_martlet == true && cutscene_event == 0) |
47 |
{ |
48 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
49 |
with (msg) |
50 |
{ |
51 |
sndfnt = 102 |
52 |
ch_msg = 2 |
53 |
ch[1] = "Yes" |
54 |
ch[2] = "No" |
55 |
talker[0] = 1170 |
56 |
message[0] = "* Well well well, what do# we have here?" |
57 |
message[1] = "* Aw, I left all my G# at home." |
58 |
message[2] = "* Would you lend me one?" |
59 |
prt[0] = 337 |
60 |
prt[1] = 338 |
61 |
prt[2] = 328 |
62 |
if (outcome == 1) |
63 |
{ |
64 |
message[3] = "* Thank you!!" |
65 |
prt[3] = 318 |
66 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
67 |
other.cutscene_event = 1 |
68 |
} |
69 |
if (outcome == 2) |
70 |
{ |
71 |
message[3] = "* Oh, alright." |
72 |
message[4] = "* I knew I shoulda grabbed# some money before# leaving Snowdin." |
73 |
prt[3] = 323 |
74 |
prt[4] = 321 |
75 |
other.object_is_active = false |
76 |
} |
77 |
} |
78 |
} |
79 |
switch cutscene_event |
80 |
{ |
81 |
case 1: |
82 |
if global.dialogue_open |
83 |
return; |
84 |
with (instance_create(obj_martlet_follower.x, obj_martlet_follower.y, obj_martlet_npc)) |
85 |
{ |
86 |
axis_override = "y" |
87 |
if (obj_martlet_follower.y < (obj_wishing_well.y + 10)) |
88 |
{ |
89 |
x_dest[0] = 260 |
90 |
y_dest[0] = 320 |
91 |
end_direction = "down" |
92 |
} |
93 |
else |
94 |
{ |
95 |
x_dest[0] = 260 |
96 |
y_dest[0] = 360 |
97 |
end_direction = "up" |
98 |
} |
99 |
can_walk = true |
100 |
walk_collider = -4 |
101 |
} |
102 |
with (instance_create(obj_pl.x, obj_pl.y, obj_player_npc)) |
103 |
{ |
104 |
if (x > obj_wishing_well.x) |
105 |
{ |
106 |
end_direction = "left" |
107 |
x_dest[0] = 300 |
108 |
} |
109 |
else |
110 |
{ |
111 |
end_direction = "right" |
112 |
x_dest[0] = 220 |
113 |
} |
114 |
axis_override = "x" |
115 |
if (obj_martlet_follower.y < (obj_wishing_well.y + 10)) |
116 |
y_dest[0] = 320 |
117 |
else |
118 |
y_dest[0] = 360 |
119 |
can_walk = true |
120 |
walk_collider = -4 |
121 |
} |
122 |
obj_martlet_follower.image_alpha = 0 |
123 |
cutscene_event++ |
124 |
break |
125 |
case 2: |
126 |
if (obj_martlet_npc.npc_arrived && obj_player_npc.npc_arrived) |
127 |
{ |
128 |
timer = 20 |
129 |
cutscene_event++ |
130 |
} |
131 |
break |
132 |
case 3: |
133 |
if (!scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} ()) |
134 |
return; |
135 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
136 |
with (msg) |
137 |
{ |
138 |
sndfnt = 102 |
139 |
talker[0] = 1164 |
140 |
message[0] = "* Hmmm..." |
141 |
message[1] = "* I wish..." |
142 |
message[2] = "* That Clover will make it# back home safely!" |
143 |
prt[0] = 338 |
144 |
prt[1] = 321 |
145 |
prt[2] = 313 |
146 |
} |
147 |
if (!global.dialogue_open) |
148 |
{ |
149 |
cutscene_event++ |
150 |
timer = 20 |
151 |
} |
152 |
break |
153 |
case 4: |
154 |
if (!scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} ()) |
155 |
return; |
156 |
cutscene_event++ |
157 |
timer = 30 |
158 |
audio_play_sound(snd_splash, 1, 0) |
159 |
break |
160 |
case 5: |
161 |
if (!scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} ()) |
162 |
return; |
163 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
164 |
with (msg) |
165 |
{ |
166 |
sndfnt = 102 |
167 |
talker[0] = 1164 |
168 |
message[0] = "* Now you have me, AND a# wish on your side!" |
169 |
prt[0] = 312 |
170 |
} |
171 |
if (obj_pl.x < obj_martlet_npc.x) |
172 |
obj_martlet_npc.npc_direction = "left" |
173 |
else |
174 |
obj_martlet_npc.npc_direction = "right" |
175 |
obj_pl.direction = 0 |
176 |
cutscene_event++ |
177 |
break |
178 |
case 6: |
179 |
if (!global.dialogue_open) |
180 |
{ |
181 |
global.dunes_flag[18] = 2 |
182 |
obj_pl.image_alpha = 1 |
183 |
with (obj_martlet_follower) |
184 |
{ |
185 |
image_alpha = 1 |
186 |
x = obj_martlet_npc.x |
187 |
y = obj_martlet_npc.y |
188 |
direction = 180 |
189 |
npc_reset = true |
190 |
} |
191 |
object_is_active = false |
192 |
scr_cutscene_end() |
193 |
instance_destroy(obj_martlet_npc) |
194 |
instance_destroy(obj_player_npc) |
195 |
} |
196 |
break |
197 |
} |
198 |
|
199 |
} |
200 |
else if (global.dunes_flag[18] >= 2) |
201 |
{ |
202 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
203 |
with (msg) |
204 |
message[0] = "* (A wishing well with a large# amount of G inside.)" |
205 |
object_is_active = false |
206 |
} |