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gml_Object_obj_withered_flowey_1_Collision_obj_pl

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1
if live_call()
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    return global.live_result;
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if (scene == 0)
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{
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    scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() //gml_Script_scr_cutscene_start { global.cutscene = true obj_pl.state = gml_Script_scr_frozen_state obj_pl.image_index = 0 obj_pl.image_speed = 0 }
()
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    scene++
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}